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https://blacknerdproblems.com/roguelike-enthusiast-facetanks-their-first-soulslike/

I never beat Elden Ring. After defeating the first major skill check of a boss, scuttling about the seemingly endless open world, and getting killed by birds repeatedly on the rafters, I never logged back on especially since there was a Destiny 2 around the corner. I had been on the receiving end of a very humbling experience and perhaps one day I will go back.

However, during Destiny 2’s Season of the Deep’s natural lull at the end of the season, I ended up picking up Remnant II to fill the time. I wasn’t originally going, but the promotion videos looked intriguing and some friends said they were picking it up, so I copped the pre-order. Over the course of three weeks or so, I eventually managed to crawl my way to beating the game’s final boss alone…

…on the lowest difficulty… 

…after intensive research and recruiting some random folks from the clumsy matchmaking in the early game. 

And I have very little intention of returning to the game unless my friends want to give it a whirl, but let me regale you with the tale of how this Roguelike enthusiast facetanked their first Soulslike to completion.

This is not a review

I’ll be upfront and tell you that this isn’t an assessment of whether or not I think Remnant II is a good game. I think the million copies that it sold in the first month and the litany of accolades serve as more than ample evidence of Remnant II’s quality. This is about my specific experience which was heavily influenced by the fact that I played the totality of my time on the Steam Deck. This was not my intent, but my laptop refused to launch the game and the game played well enough on the portable PC (after increasing the FoV a smidge and reducing the graphical fidelity to compensate).

We start our travels in post-Apocalytpic Earth where “the Root” has taken over, and we are in search of the last bastion, Ward 13. And after some fumbling around, I meet up with fellow survivors, immediately get felled by the introductory boss even with three NPCs dealing damage (although I think my instinct to hipfire which led me to melee the angry monster was more at fault than me I’d argue) and make it into town where I make the first critical decision.

My close quarters inclinations led to the Challenger archetype; however, the main reason I selected the class was its prime perk “Die Hard” which acts a self-revive. Considering that I never made it far into Elden Ring, I figured that it was hard to argue with the efficacy of not dying, a sentiment that would be reinforced again and again. Further fumbling led me into a High Fantasy Fae Castle and my journey armed with a shotgun, a pistol, and the ability to stomp.

Remnant II Trailer Shows Off the Challenger Archetype in Action | TechRaptor

Roguelike

I died within about three minutes upon entering the library hall for the first time as I was greeted by several units, about half of which were straight up flying. It took a couple of attempts, but I eventually learned how to switch between the service pistol for flying enemies, the shotgun for everything else, and the melee as a last resort. If I was in melee range ,that also meant that I was in range to get melee’d myself, and my inability to dodge in any game continued to haunt me. Death after death, I slowly worked my way through the castle and then found myself in a straight up low fantasy Victorian town. At this point, I’d gained enough resources and levels to feel somewhat comfortable proceeding until I got to the sewers where I met my first boss: a weird floating ball.

That floating ball completely destroyed me, at which point I realized that my loadout was not going to cut it. At this point, the YouTube algorithm had picked up what I was playing and offered “FANTASTIC EARLY GAME LOOT,” and I was able to pick up an SMG with many more bullets, better damage, and generally easier to use. It still took several tries and learning how to manage my Dragonhearts (one of the only sources of healing) and my self-revive. (At this stage of my progression, my plan was to save hearts for after healing thinking that I could outlive the 10 minute cooldown, something that I’d quickly realize would never actually happen.) Finally, I won, entering the last node of the biome.

At this point, I figured that if I was playing the purported melee class I should invest in a melee weapon. After scouring wikis, one of the world boss rewards was a melee weapon. I went in to challenge of the two Fae Imposter kings and I proceeded to die repeatedly. The highly mobile floating boss proved to the antithesis of my loadout, but through trial and error, I could get to the last stage. However, after an hour of attempts one day and another hour the next, I decided to enlist help. My friends weren’t available, so I opened my instance to a friendly handler who brought a dog into the fray. The three of us managed to barely fell the king. I was dead when the final blow was struck, but finally progress.

My loot ended up being a long gun called Deceit, the fundamental opposite of a melee weapon, but this ended up being a blessing in disguise as Deceit ended up my primary weapon for the rest of my playthrough.

Weapons Deceit - Remnant II Guide - IGN

Roguelike

Matchmaker, Matchmaker Make Me a Match

At this point, I wanted a couple of more resources and levels, so I rerolled my instance of Losom to become familiar with my weapon and tried a couple instances of matchmaking. Remnant II’s online co-op is cumbersome at best, and you also load in dead until the team reaches a crystal. I managed to load in as two players two levels above me were going on a rampage and when they refreshed at the checkpoint, I managed to get a veritable cornucopia of trait points and resources that helped kickstart my ability to play solo. 

After more research and more fumbling, I realized I was close to being able to add a secondary archetype and prepared to mutli-class into a medic becoming a Die-Hard Guardian / depending on which archetype was my primary. I did this because the medic uniquely had access to sustain and again, really difficult to argue with the efficacy of not dying.

Although all of the healing in the world doesn’t stop instantly dying from being crushed by a rotating block in one of the most infuriating puzzle bosses I played, although a helpful map helped resolve my instinct to chuck my Steam Deck onto the lawn.

First Act Woes, Second and Third Act Triumphs

Between the kickstart in elementary build, some luck finding an SMG that seemed to be the love child of Riskrunner and Anarchy from Destiny, I managed to systematically work my way through the drab sci-fi world of N’erud and the generic jungle world of Yeasha.

Enigma - Remnant II Guide - IGN

Roguelike

At this point, I discovered the cadence and had enough experience to endure the combat challenge. Most mini-bosses I could successfully tank and out DPS, and the world bosses felt like fair fights now that I was equipped with gear that let me position myself slightly better. The challenger’s trait reducing encumbrance let me dodge at a standard penalty. The final boss proved a little more difficult to parse, but even then I eventually slayed the root of the root. 

And then every urge I had to play this game solo slowly evaporated into the ether.

Epilogue Apathy or a Roguelike a Soulslike is not

I think the reason I managed to finish Remnant II (in addition to having more time before the Destiny 2 content than I had when I picked Elden Ring) is because I was more more familiar with shooter mechanics over hack and slash. And the fact that I could reduce my need to dodge by outhealing things and not lose resources on death.

But as I played through Remnant II, I became more intimate with the unique elements of Soulslike and also why they don’t resonate. The slow vertical progression meant it took a long time to feel incremental jumps in powers. The limited resources made lateral progression even more tedious and felt terrible when I found a new piece of gear that I ended up leaving in my inventory because I didn’t want to grind out for more sources after already grinding for the first piece. The combat sequences had weird intervals where some transitions had a few minutes and others were brutal crawls that were several times longer (which made it all the worse when I failed right before a world crystal). The narrative was… there although in true souslike form, most of it was in item descriptions.

But in the perfect form of a circle, the thing that cemented for me that while Remnant II is a good game it was not going to take anymore of my time were the extraordinary amount of secrets hidden literally everywhere. Some I did find. Some I would have never found even if you gave me an infinite amount of time and energy. One was hidden by the devs who knew that their community was going to datamine their game which is objectively an awesome move. But like how I described in my ode to my aversion in the open world, exploration is not for me. I like the combat challenge. I like knowing what the objective is and then figuring out how to solve that specifically.

After researching all of the things I had missed and yet to discovered, I tried starting a new game, but quickly realized that unless I had some companions. I was not going to enjoy replaying the game to no fault of the game but because I enjoy a different experience. 

Maybe during the next lull I’ll retry Elden Ring just to see if I learned anything from my time in the Labyrinth. Or maybe I’ll try Baldur’s Gate III or Armored Core 6. Who’s to say? Although it’s nice being able to articulate all of the reasons why, it’s even nicer than that the Remnant II lasted just long enough for me to return to my main game. 

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The post The Roguelike Enthusiast Facetanks Their First Soulslike to Completion appeared first on Black Nerd Problems.

September 2, 2023

The Roguelike Enthusiast Facetanks Their First Soulslike to Completion

https://blacknerdproblems.com/roguelike-enthusiast-facetanks-their-first-soulslike/

I never beat Elden Ring. After defeating the first major skill check of a boss, scuttling about the seemingly endless open world, and getting killed by birds repeatedly on the rafters, I never logged back on especially since there was a Destiny 2 around the corner. I had been on the receiving end of a very humbling experience and perhaps one day I will go back.

However, during Destiny 2’s Season of the Deep’s natural lull at the end of the season, I ended up picking up Remnant II to fill the time. I wasn’t originally going, but the promotion videos looked intriguing and some friends said they were picking it up, so I copped the pre-order. Over the course of three weeks or so, I eventually managed to crawl my way to beating the game’s final boss alone…

…on the lowest difficulty… 

…after intensive research and recruiting some random folks from the clumsy matchmaking in the early game. 

And I have very little intention of returning to the game unless my friends want to give it a whirl, but let me regale you with the tale of how this Roguelike enthusiast facetanked their first Soulslike to completion.

This is not a review

I’ll be upfront and tell you that this isn’t an assessment of whether or not I think Remnant II is a good game. I think the million copies that it sold in the first month and the litany of accolades serve as more than ample evidence of Remnant II’s quality. This is about my specific experience which was heavily influenced by the fact that I played the totality of my time on the Steam Deck. This was not my intent, but my laptop refused to launch the game and the game played well enough on the portable PC (after increasing the FoV a smidge and reducing the graphical fidelity to compensate).

We start our travels in post-Apocalytpic Earth where “the Root” has taken over, and we are in search of the last bastion, Ward 13. And after some fumbling around, I meet up with fellow survivors, immediately get felled by the introductory boss even with three NPCs dealing damage (although I think my instinct to hipfire which led me to melee the angry monster was more at fault than me I’d argue) and make it into town where I make the first critical decision.

My close quarters inclinations led to the Challenger archetype; however, the main reason I selected the class was its prime perk “Die Hard” which acts a self-revive. Considering that I never made it far into Elden Ring, I figured that it was hard to argue with the efficacy of not dying, a sentiment that would be reinforced again and again. Further fumbling led me into a High Fantasy Fae Castle and my journey armed with a shotgun, a pistol, and the ability to stomp.

Remnant II Trailer Shows Off the Challenger Archetype in Action | TechRaptor

Roguelike

I died within about three minutes upon entering the library hall for the first time as I was greeted by several units, about half of which were straight up flying. It took a couple of attempts, but I eventually learned how to switch between the service pistol for flying enemies, the shotgun for everything else, and the melee as a last resort. If I was in melee range ,that also meant that I was in range to get melee’d myself, and my inability to dodge in any game continued to haunt me. Death after death, I slowly worked my way through the castle and then found myself in a straight up low fantasy Victorian town. At this point, I’d gained enough resources and levels to feel somewhat comfortable proceeding until I got to the sewers where I met my first boss: a weird floating ball.

That floating ball completely destroyed me, at which point I realized that my loadout was not going to cut it. At this point, the YouTube algorithm had picked up what I was playing and offered “FANTASTIC EARLY GAME LOOT,” and I was able to pick up an SMG with many more bullets, better damage, and generally easier to use. It still took several tries and learning how to manage my Dragonhearts (one of the only sources of healing) and my self-revive. (At this stage of my progression, my plan was to save hearts for after healing thinking that I could outlive the 10 minute cooldown, something that I’d quickly realize would never actually happen.) Finally, I won, entering the last node of the biome.

At this point, I figured that if I was playing the purported melee class I should invest in a melee weapon. After scouring wikis, one of the world boss rewards was a melee weapon. I went in to challenge of the two Fae Imposter kings and I proceeded to die repeatedly. The highly mobile floating boss proved to the antithesis of my loadout, but through trial and error, I could get to the last stage. However, after an hour of attempts one day and another hour the next, I decided to enlist help. My friends weren’t available, so I opened my instance to a friendly handler who brought a dog into the fray. The three of us managed to barely fell the king. I was dead when the final blow was struck, but finally progress.

My loot ended up being a long gun called Deceit, the fundamental opposite of a melee weapon, but this ended up being a blessing in disguise as Deceit ended up my primary weapon for the rest of my playthrough.

Weapons Deceit - Remnant II Guide - IGN

Roguelike

Matchmaker, Matchmaker Make Me a Match

At this point, I wanted a couple of more resources and levels, so I rerolled my instance of Losom to become familiar with my weapon and tried a couple instances of matchmaking. Remnant II’s online co-op is cumbersome at best, and you also load in dead until the team reaches a crystal. I managed to load in as two players two levels above me were going on a rampage and when they refreshed at the checkpoint, I managed to get a veritable cornucopia of trait points and resources that helped kickstart my ability to play solo. 

After more research and more fumbling, I realized I was close to being able to add a secondary archetype and prepared to mutli-class into a medic becoming a Die-Hard Guardian / depending on which archetype was my primary. I did this because the medic uniquely had access to sustain and again, really difficult to argue with the efficacy of not dying.

Although all of the healing in the world doesn’t stop instantly dying from being crushed by a rotating block in one of the most infuriating puzzle bosses I played, although a helpful map helped resolve my instinct to chuck my Steam Deck onto the lawn.

First Act Woes, Second and Third Act Triumphs

Between the kickstart in elementary build, some luck finding an SMG that seemed to be the love child of Riskrunner and Anarchy from Destiny, I managed to systematically work my way through the drab sci-fi world of N’erud and the generic jungle world of Yeasha.

Enigma - Remnant II Guide - IGN

Roguelike

At this point, I discovered the cadence and had enough experience to endure the combat challenge. Most mini-bosses I could successfully tank and out DPS, and the world bosses felt like fair fights now that I was equipped with gear that let me position myself slightly better. The challenger’s trait reducing encumbrance let me dodge at a standard penalty. The final boss proved a little more difficult to parse, but even then I eventually slayed the root of the root. 

And then every urge I had to play this game solo slowly evaporated into the ether.

Epilogue Apathy or a Roguelike a Soulslike is not

I think the reason I managed to finish Remnant II (in addition to having more time before the Destiny 2 content than I had when I picked Elden Ring) is because I was more more familiar with shooter mechanics over hack and slash. And the fact that I could reduce my need to dodge by outhealing things and not lose resources on death.

But as I played through Remnant II, I became more intimate with the unique elements of Soulslike and also why they don’t resonate. The slow vertical progression meant it took a long time to feel incremental jumps in powers. The limited resources made lateral progression even more tedious and felt terrible when I found a new piece of gear that I ended up leaving in my inventory because I didn’t want to grind out for more sources after already grinding for the first piece. The combat sequences had weird intervals where some transitions had a few minutes and others were brutal crawls that were several times longer (which made it all the worse when I failed right before a world crystal). The narrative was… there although in true souslike form, most of it was in item descriptions.

But in the perfect form of a circle, the thing that cemented for me that while Remnant II is a good game it was not going to take anymore of my time were the extraordinary amount of secrets hidden literally everywhere. Some I did find. Some I would have never found even if you gave me an infinite amount of time and energy. One was hidden by the devs who knew that their community was going to datamine their game which is objectively an awesome move. But like how I described in my ode to my aversion in the open world, exploration is not for me. I like the combat challenge. I like knowing what the objective is and then figuring out how to solve that specifically.

After researching all of the things I had missed and yet to discovered, I tried starting a new game, but quickly realized that unless I had some companions. I was not going to enjoy replaying the game to no fault of the game but because I enjoy a different experience. 

Maybe during the next lull I’ll retry Elden Ring just to see if I learned anything from my time in the Labyrinth. Or maybe I’ll try Baldur’s Gate III or Armored Core 6. Who’s to say? Although it’s nice being able to articulate all of the reasons why, it’s even nicer than that the Remnant II lasted just long enough for me to return to my main game. 

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The post The Roguelike Enthusiast Facetanks Their First Soulslike to Completion appeared first on Black Nerd Problems.


August 31, 2023

How To Maneuver Home-Buying Myths In Today’s Pricey Housing Market

https://www.blackenterprise.com/how-to-maneuver-home-buying-myths-in-todays-pricey-housing-market/

Mortgage rates recently rose to their highest level in over two decades, and spiraling home prices have made it much harder for people to buy homes. Still, many people may pursue the American dream of homeownership, despite the headwinds. However, another obstacle that may cause people to delay or not even make a purchase is the lack of education and the existing myths about the home-buying process.

A recent online survey paid for by Real Estate Witch found that many Americans are misinformed about home-buying. In fact, 72% of non-homeowners are convinced that a 20% down payment is required to buy a home, but this is not necessarily the case. While mortgage lenders generally recommend a down payment of 20%, many will accept a lower percentage.

Also, roughly 32% of people believe a credit score of at least 700 is needed to buy, yet buyers can qualify for a conventional loan with a score of 620.

For the survey, 1,000 people were questioned about their knowledge of the home-buying process. The survey was completed by 151 Black Americans.

Here are some current facts.

Per Freddie Mac, the average 30-year mortgage dropped to 7.18% on August 31, after reaching  7.23% on August 24, the highest point since June 2001. That percentage came as the Federal Reserve sustained efforts to cut inflation. Home prices purportedly surged for the fifth consecutive month as demand kept eclipsing supply.

With information about home-buying readily available, why are there still myths about the process?

According to Clever Real Estate data writer Sam Huisache, the myths surrounding today’s housing market are concerning for would-be home buyers due to their potential to create barriers to homeownership.

“Overall, these myths can lead to financial setbacks, missed opportunities, and heightened stress for those considering homeownership,” Huisache noted.

She pointed out that a realistic down payment for a home generally ranges from 5% to 20% of the home’s purchase price. And that the exact percentage can depend on various factors, including the lender’s requirements, your credit-worthiness, the type of mortgage you’re applying for, and your financial situation.

Huisache added that misconceptions about high down payment requirements could discourage individuals with limited savings, while an inaccurate understanding of costs might lead to surprises that become financial burdens. Home buyers should be aware that down payments below 20% will typically result in private mortgage insurance (PMI) added to their mortgage until they’ve reached 20% equity, she explained. PMI rates can be as high as 2% of the original mortgage amount.

She recommended that potential home buyers consider looking into home-buyers programs that would assist them in qualifying for a mortgage with no PMI, such as a USDA loan. Another option is to pursue a mortgage with a lower PMI rate that could help reduce the monthly payment.

Huisache suggested Black home buyers use both realtors and mortgage lenders who specialize in assisting clients with first-time home-buyer programs and other initiatives designed to create more Black homeowners.

“Many first-time home buyer programs offer free real estate education courses so people can take their knowledge into their own hands,” she offered.

For example, last year Bank of America launched The Community Affordable Loan Solution. It is a program aimed  to promote homeownership, including for Black communities in Charlotte, Dallas, Detroit, Los Angeles, and Miami. The program offers qualifying home buyers a bank-provided down payment and no closing costs.

RELATED CONTENT: Parents See Schools as Crucial to Home Buying Decision

 

 


August 31, 2023

Destination D23: Livestream the Biggest Disney Fan Event of the Year! ONE DAY ONLY! 

https://www.thenerdelement.com/2023/08/30/destination-d23-livestream-the-biggest-disney-fan-event-of-the-year-one-day-only/

Destination D23 is coming to you for one day only! Celebrate 100 years of Disney with presentations, interviews and special announcements all via livestream on Saturday September 9 at 9am EST on D23.com and on their social channels @DisneyD23 on YouTube and Facebook.

Livestream Highlights:

Saturday September 9

9am-12pm ET

A Celebration of Disney Parks, Experiences and Products: Yesterday, Today and Tomorrow

The Early ‘Ears – Ub, Oswald, and Mickey

100 Years of Classic Characters: Unforgettable Stories

2pm-5pm ET

National Geographic Live – Secrets of the Whales

Disney Cruise Line: 25 Years of Innovative Design at Sea

Marvel’s Avengers: Beyond Earth’s Mightiest – Celebrating 60 Years

100 Years of Innovation: Magic in Every Medium

EPCOT: Always in a State of Becoming

The full schedule for the event can be found by clicking here!

The post Destination D23: Livestream the Biggest Disney Fan Event of the Year! ONE DAY ONLY!  appeared first on The Nerd Element.


August 31, 2023

‘Lazarus’ Gives Us a Partnership Between John Wick and Cowboy Bebop We Did Not See Coming

https://blackgirlnerds.com/lazarus-gives-us-a-partnership-between-john-wick-and-cowboy-bebop-we-did-not-see-coming/

One of the most acclaimed Japanese anime directors, Shinichiro Watanabe, just announced a brand-new series that’s currently in development at Adult Swim and features an exciting collaboration between Watanabe himself, the director of the John Wick franchise Chad Stahelski, and MAPPA—the animation studio credited with Attack on Titan: The Final Season. The fans of the sci-fi and anime genres were first treated to the announcement, followed by a trailer for the upcoming Lazarus anime at this year’s Comic-Con International.

Watanabe is widely acclaimed for his prior revolutionary series, such as 1998’s Cowboy Bebop and 2004’s Samurai Champloo, both of which feature his innate sense of style and narrative brilliance. Sure, Samurai Champloo might not be one of Watanabe’s most recognized works, but Cowboy Bebop is undeniably one of the greatest and most influential anime of all time, which only underscores the undeniable mark Watanabe’s work has on pop culture. So, hearing that another animated series from the pen of such a genius is in the works surely sounds exciting.

As stated above, Lazarus was first announced in July 2023 during Comic-Con International, with Adult Swim disclosing the anime’s synopsis and giving fans a taste of the action to come by revealing a teaser trailer. The official synopsis, as revealed by Adult Swim, places Lazarus in the year 2052, an era of unprecedented prosperity and peace enjoyed by humanity worldwide following the introduction of a miracle, cure-all drug called Hapuna, developed by Dr. Skinner.

Though it was initially thought that Hapuna had no side effects, the covertly villainous Doctor revealed that the drug actually has a very short half-life and basically acts as a slow-acting poison. Thus, anyone who took it will die some three years later. As a response to this newly emerged threat in an otherwise peaceful and prosperous world, the powers that be form a special task force of five agents gathered across the world to counter Skinner’s plan and develop a vaccine, naming the task force Lazarus.

The trailer, less than two minutes long, doesn’t contain any dialogue but has a care-free protagonist, a world richly defined, and music that buoys us through the story as if we’re living and breathing in the world itself — something that has become a hallmark of Watanabe’s anime. But there’s more than music to this trailer. The rather short animated preview is brimming with incredibly fluid action scenes that showcase the true extent of Stahelski and MAPPA’s talent for capturing action and animation as characters glide effortlessly from combat to parkour.

So, despite its brevity, the reveal trailer actually does a pretty good job of captivating the attention of not just anime fans but even of those who simply love a good action story in a sci-fi setting. The fluid and captivating action paired with fantastic music is the very essence of Watanabe’s style, and the same can be said about the protagonist — a young man with wavy black hair, a stylish outfit, and piercing eyes. If we didn’t know any better, we’d say we just described Spike Spiegel, the protagonist of the original Cowboy Bebop — not the blasphemous Netflix adaptation.

But trailers have been known to lie, as they’re intentionally made to highlight all the details that would captivate the viewers’ attention and hype the audiences up for the release of what could turn out to be a sub-par dud. However, that most likely won’t be the case with Lazarus, considering the involvement of John Wick’s Chad Stahelski and 87 Ronin, Stahelski’s stunt company. So far, the action sequences, at least those shown in the trailer, are a particular standout.

It’s safe to say that Stahelski’s John Wick franchise redefined the cinematic action genre in recent years with its meticulously choreographed combat. The action-packed sequences produced by those who know them best — we’re referring to the stunt professionals of the movie industry — resonated well with audiences that had already grown bored with typical Hollywood action. The reception of John Wick was so positive that the original movie warranted three sequels and two spin-offs — The Continental and Ballerina.

Stahelski’s involvement is more than likely to elevate Watanabe’s own feel for action-packed fighting sequences, and together these two giants have the potential to redefine the anime medium, much like Cowboy Bebop did some 25 years ago. That particular anime is also renowned for its fantastic jazz score, so we can expect nothing less from the upcoming Lazarus, which is already shaping up into a promising project by Watanabe, Stahelski, and MAPPA.

Unfortunately, all other details associated with the project, such as the voice cast and release date, remain unknown at the time. Those familiar with Watanabe’s work know that he’s famous for collaborations with immense vocal talents that breathe life into his complex characters. As for the release date, considering that we already received a well-structured trailer complemented by a flowy soundtrack, we’re likely to receive the whole release sometime in 2024. However, without an official confirmation from Adult Swim and those involved, this remains mere speculation.

Whatever the case may be, judging from what we’ve seen, Lazarus is definitely worth the wait.


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