SAN DIEGO, Calf. (July 21, 2022) The new Disney+ Original series “National Treasure: Edge of History,” based on the hit film franchise, made its debut at San Diego Comic-Con today, complete with a Ballroom 20 panel, a new teaser trailer, and a behind-the-scenes look at the series. Moderated by comedian and influencer Jenny Lorenzo (“What’s Up, Disney+”), the panel featured series stars Lisette Olivera, Zuri Reed, Antonio Cipriano, Jordan Rodrigues, Jake Austin Walker, Lyndon Smith and executive producers Cormac and Marianne Wibberley. Additionally, it was announced that Harvey Keitel (“Pulp Fiction”), who played Peter Sadusky in the “National Treasure” film franchise, will join the series as a guest star in the same role. The Disney Branded Television series is produced by ABC Signature for Disney+.
The series focuses on a young heroine, Jess (Lisette Olivera), a brilliant and resourceful DREAMer who embarks on the adventure of a lifetime to uncover the truth about her family’s mysterious past and save a lost Pan-American treasure. During the panel, executive producers Cormac and Marianne Wibberley shared their vision for the reboot of the smash hit franchise and how incredibly thrilled they are to showcase this dream cast for the series, which also includes Academy and Tony Award®-winning actress Catherine Zeta-Jones. It was previously announced that Justin Bartha will guest star in the series, reprising his role as Riley Poole.
In addition to Olivera, the series also stars Zuri Reed (“Flatbush Misdemeanors”) as Tasha, Jess’ ride-or-die friend who joins the treasure hunt but is forced to reevaluate her belief system to help her best friend; Antonio Cipriano (“Jagged Little Pill” on Broadway) as Oren, a lovable but self-obsessed goofball with an encyclopedic knowledge of conspiracy theories that attempts to win back Tasha’s affections; Jordan Rodrigues (“Lady Bird”) as Ethan, Jess’ childhood best friend who has loved her since the day they met; Jake Austin Walker (“Rectify”) as Liam, a swoon-worthy struggling musician, with a permanent chip on his shoulder, who comes from a long line of treasure hunters; Catherine Zeta-Jones (“Chicago”) as Billie, a badass billionaire, black-market antiquities expert and treasure hunter who lives by her own code; and Lyndon Smith (“Parenthood”) as FBI Agent Ross, a dogged investigator who begins to realize there’s a greater conspiracy at hand.
Jerry Bruckheimer, Cormac and Marianne Wibberley, Jonathan Littman and KristieAnne Reed executive produce the series alongside Rick Muirragui, who also serves as a writer. Jon Turteltaub is also an executive producer. Mira Nair is directing and executive producing.
SAN DIEGO, Calf. (July 21, 2022) The new Disney+ Original series “National Treasure: Edge of History,” based on the hit film franchise, made its debut at San Diego Comic-Con today, complete with a Ballroom 20 panel, a new teaser trailer, and a behind-the-scenes look at the series. Moderated by comedian and influencer Jenny Lorenzo (“What’s Up, Disney+”), the panel featured series stars Lisette Olivera, Zuri Reed, Antonio Cipriano, Jordan Rodrigues, Jake Austin Walker, Lyndon Smith and executive producers Cormac and Marianne Wibberley. Additionally, it was announced that Harvey Keitel (“Pulp Fiction”), who played Peter Sadusky in the “National Treasure” film franchise, will join the series as a guest star in the same role. The Disney Branded Television series is produced by ABC Signature for Disney+.
The series focuses on a young heroine, Jess (Lisette Olivera), a brilliant and resourceful DREAMer who embarks on the adventure of a lifetime to uncover the truth about her family’s mysterious past and save a lost Pan-American treasure. During the panel, executive producers Cormac and Marianne Wibberley shared their vision for the reboot of the smash hit franchise and how incredibly thrilled they are to showcase this dream cast for the series, which also includes Academy and Tony Award®-winning actress Catherine Zeta-Jones. It was previously announced that Justin Bartha will guest star in the series, reprising his role as Riley Poole.
In addition to Olivera, the series also stars Zuri Reed (“Flatbush Misdemeanors”) as Tasha, Jess’ ride-or-die friend who joins the treasure hunt but is forced to reevaluate her belief system to help her best friend; Antonio Cipriano (“Jagged Little Pill” on Broadway) as Oren, a lovable but self-obsessed goofball with an encyclopedic knowledge of conspiracy theories that attempts to win back Tasha’s affections; Jordan Rodrigues (“Lady Bird”) as Ethan, Jess’ childhood best friend who has loved her since the day they met; Jake Austin Walker (“Rectify”) as Liam, a swoon-worthy struggling musician, with a permanent chip on his shoulder, who comes from a long line of treasure hunters; Catherine Zeta-Jones (“Chicago”) as Billie, a badass billionaire, black-market antiquities expert and treasure hunter who lives by her own code; and Lyndon Smith (“Parenthood”) as FBI Agent Ross, a dogged investigator who begins to realize there’s a greater conspiracy at hand.
Jerry Bruckheimer, Cormac and Marianne Wibberley, Jonathan Littman and KristieAnne Reed executive produce the series alongside Rick Muirragui, who also serves as a writer. Jon Turteltaub is also an executive producer. Mira Nair is directing and executive producing.
Afronerd Radio can now be heard LIVE courtesy of Apple Music/Itunes
Good Evening to our loyal followers and Afronerd Radio supporters! It's that time again, it's Afronerd Radio'sGrindhouse broadcast airing each and every Sunday at 6 p.m. eastern on the BTalk cyber-radio platform. Listen to your extraterrestrial avoiding AFROnerdist hosts as they discuss and analyze the following issues: the highly-anticipated Jordan Peele film, Nope, premiered this weekend to respectable reviews and a 45M box office take, and we share our thoughts; legendary comedian, Dave Chappelle continues to sell out shows and have them get canceled due to his alleged transphobic content. This time he was prevented from performing at the venue of his late friend, Prince's haunting grounds, First Avenue; sharing highlights from this weekend's San Diego Comic-Con (SDCC); a racial incident involving biased behavior toward Black children is being alleged at a Sesame Place theme park:
It's the end of an era, the self-described "Bodega Boys, " comedy duo, Desus & Mero are now more according to recent reports that their Showtime TV show was canceled; notable actresses, Jessica Alba (Fantastic Four, L.A.'s Finest) and Jamie Lee Curtis (Halloween franchise, Everything Everywhere All At Once) had some recent critical takes about Marvel's lack of diversity and ageism toward mature actresses, respectively. We have to ask is the criticism accurate?; the iconic William Shatner is none too pleased concerning Paramount's current interpolations of Gene Roddenberry's Star Trek mythos; And lastly, if time constraints permit, is "wokeness" really that distinct with comic books throughout the history of the 80 plus-year-old medium? And in the wake of the success of the anti-woke comic company, The Rippaverse, perhaps there is something different in today's political climate. Let's discuss.
One thing that Dburt is doing (finally) is investing in cryptocurrency, courtesy of Roundlyx. We would implore our followers to investigate, discern and then explore by using our referral code: afro-87A4BF
Call us LIVE at 508-645-0100. AFTER CLICKING ON THE HIGHLIGHTED LINK, GO DIRECTLY TO AFRONERD RADIO!!!
In this week’s episode of the Black Girl Nerds podcast, we welcome Emmanuel ‘E-Man’ Noisette to discuss his reaction of the ‘Black Panther: Wakanda Forever’ trailer and the impact of #RecastTChalla. The fandom is divided on the storyline of T-Challa and on this episode both host and guest have alternate perspectives on where they want to see Marvel go!
Host: Jamie and Ryanne Music by: Sammus Edited by: Jamie Broadnax
Black Panther: Wakanda Forever premieres November 11, 2022.
I, like many other children of the early 90’s, became a gamer thanks to Nintendo’s GameBoy. Mine in particular was a clear see-thru GameBoy Pocket that I still am in possession of alongside Kirby: Star Stackers, Tetris Blast, and Pokemon Silver (Pokemon Blue has been lost in time). And to the original device’s design, durability and credit, the damn thing still can turn on nearly three decades later with a fresh set of batteries if only for a couple of minutes. Handheld gaming has also been a key part of the video game ecosystem. Between the historic accessibility and availability (yes, I recognize the irony of this word given the title), handheld systems have acted as a gateway to video games. Between the original GameBoy Pocket, the GameBoy Advance, the DS, the PSP, the PS VITA, the 3DS, and even the Switch, there has not been a generation of handheld consoles that I haven’t at least partook in. So of course when Steam announced the proverbial “game-changer,” a portable device that could replicate the power of a PC with the double joysticks and on-the-go gaming, I (as a responsible gaming journalist) had to acquire for science.
And the moment I could put the deposit down (which according to my records was nearly a year ago), I did so and then I waited. And then I waited a long time. Between a delay announcement in November, I didn’t hear anything about my Steam Deck even though I saw that the device existed and then last month, the message popped up and the allure of that “New New” lured me in and I completed the purchase just as fast as the deposit. And sure enough, the expensive $529 Mid-Tier model was left on my doorstep in the blistering heat, and I took my new friend inside to unbox it in all of its glory.
It’s been a month and I’m not sure this will necessarily change the landscape, but it certainly has left an impression.
The Promise of Portable PC Gaming
Whenever a “disruptive” device or service enters the market, there is gonna be a healthy bit of skepticism involved between the claims and the reality. It was just a handful of years ago we saw Google advocate for its cloud-based gaming platform in Stadia, only for it to be met with middling interest, a silo’ed population in various games, and minimal support and advertising. While the Steam Launcher has been an invaluable piece of software, the idea of Steam hardware definitely felt like a stretch which is why I ordered the 256GB option. Sixty-four gigs was barely enough to handle one game, but I wasn’t unsure if the extra $120 was worth the extra storage. With the size of modern games though, I probably should have, but this is uncharted territory.
I know just enough about computers to know that the Steam Deck tech specs are reasonably powerful, but it’s not like I was going to be able to open up the device to upgrade. The true test of the machine would have to wait until I played some games.
Bold in Black
Upon opening the box, the first thing I noticed was that this thing was a behemoth. Seeing that it has a 7″ touchscreen flanked by controllers on paper is a very different reality than seeing the chonk of machine in person. The thing dwarfs my original Switch, and I’m pretty sure it would devour its closest predecessors of the PSP and VITA if given the opportunity.
That said, when I picked it up, the Steam Deck was surprisingly ergonomic and not too heavy. The upper placement of the joysticks stands in contrast to my usual PS5 controller and the offset Switch placement, but the grips felt good and my fingers naturally fell onto the back buttons. I was able to treat it similarly to my SCUF.
Connecting to the Wi-Fi and my Steam Account was easy and within minutes I was downloading various games onto the Steam Deck, some which I owned already and some of which I justified purchasing saying “it’s for research… it’s definitely for research.”
Unknown/Unsupported/Verified
The Steam Deck’s unique instancing of Steam is as easy to navigate as you hope. One of the biggest additions is that all of the games are tagged. Certain games that have been tested thoroughly are given a green check and work without any concerns or further configurations. Games that mostly work and may need a couple setting adjusted are in yellow. Games that aren’t compatible (mostly those with an anti-cheat that can’t be run through Steam’s Linux based OS) are marked in grey. And finally, since the Steam library contains an unfathomable amount of titles and no team can be expected to test each and every one, many of them have question mark in a circle that indicate “we dunno. Good luck.”
When choosing which game was to mark this foray into uncharted territory, I looked at my library of available games. Destiny 2 would have been my first choice, but unfortunately BattleEye prevented that dream (sort of). Stardew Valley,Into the Breach, Aliens: Fireteam, and the best game of 2020, Hades, are stared at me in the “Great on Deck” preview screen, but ultimately I went with an unsupported game that I desperately wanted to play on controller since I first downloaded it: Supergiant’s Pyre.
Pyre was the follow up to Transistor and the precursor Hades, and it’s the one Supergiant Game I really really wanted to play on the Switch. The hyper tactical, isometric 3v3 ballgame/revolutionary simulator was a wonderfully vibrant game that played awkwardly on mouse and keyboard. It was a game I had been waiting for a Switch port for years and since there were no signs of it ever making the migration, I figured this was as close as I was going to get.
Reader, it was a dream. Even though the game’s compatibility wasn’t fully known, the official layout worked perfectly, and I picked my save file and managed to win my homecoming match more fluidly than ever before. The vibrant colors of the game and the controllers felt natural as the first runs of Hades on the Switch, and it was at this moment I was hooked. I had to see what this machine could do.
An Embarrassment of Riches
Given that the Steam Deck’s “launch titles” was the near totality of PC gaming, I decided to pick what was the current hotness at the time to stress test the game. After a quick purchase of TMNT: Shredder’s Revenge, I was button mashing my way through hordes of enemy, and it was very clear that the Steam Deck was going to become my primary platform for a lot of cross platform titles. My PS5 mostly exits for Destiny 2 and a couple exclusives here and there, and my Switch had become 30% Nintendo specific titles and 70% various roguelikes. More times than not, I had waited for a particular game to port over to Switch because I wanted to play it casually on my couch rather than cooped up in my office, and given how wonderfully TMNT played, it became clear that I no longer needed to wait.
This was further confirmed when I logged into my cross-saved Hades account. With over 100 hours in the game on the Switch, I wasn’t expecting too much of a difference, but if I had to pick a word to describe the experience it would be transcendental. It’s not that the game played any differently than when it was on the Switch, it was that the Steam Deck’s visual fidelity was just so much more powerful than the Switch. The character designs and combat in high resolution, the stark difference in power was notable.
However, not every game was a perfect match. Inscryption mostly worked, but due to the game needing various text inputs and point/click interactions outside of the card game, the game was not intuitive at all, clunky at times, and also revealed the Steam Deck’s greatest flaw: the touchpads that were meant to simulate the track pad/mouse. The thing was finnicky and imprecise, the exact opposite of what you would hope for. This flaw was also apparent when attempting a first run of Ravenous Devils.
To truly put the Steam Deck through its paces, I decided to go big and delve into Elden Ring. That whole experience is a entirely other story, but I will say I was impressed by how it handled. The Steam Deck was able to play at a reasonable quality for about two hours before needing to be recharged, which honestly is probably the ideal time for a roguelike enthusiast’s first soulsbourne. The game looked good and felt good, a feat that I was genuinely surprised at the time.
But Wait There’s More
Courtesy of the Steam Deck, I find myself playing more games than ever before. In addition to getting my ass handed to me at Stormveil Castle repeatedly, I have also downloaded Stray (because who doesn’t love cats and robots), Multi-versus, and the updated version of Into the Breach. Having these games be portable is such a boon because it means I don’t have to lug around my heavy laptop. It means I can play in transit or in couch or in bed. It’s probably a wash if it’s better for my posture, but it’s been great having around the house.
It is exciting, and there is a lot of room for opportunities. After some research, I was able to set up PSN Remote Play on the device which did allow me to stream Destiny 2 which brings my productivity closer to an untimely demise. There’s rumors of Stadia support in the future which 1) is hilarious in how it brings everything together full circle, 2) may actually be a great use of cloud based tech and a way to fit even more games into the small box.
Persona 5 Royal comes out on PC later this year which means I, and other members of the crew, are probably going to play the game again for the umpteenth time. Harvestella, the Harvest Moon/Final Fantasy fusion, will be playable on both Switch and PC, but given the current track record, I’m very certain that the game is going to be a spectacle on the Steam Deck.
And it should be noted, that as of now, I’ve been treating the Steam Deck as a whole separate system, but it is very much an extension of my actual PC. Thanks to the magic of cloud saving, anything I do in Steam makes its way back to my PC and if I wanted to, I could go back and forth depending on how I’m feeling.
What’s the Verdict?
After all that, I enjoy having the device. Even as the initial novelty wanes, the Steam Deck has enough tricks and power to keep be intriguing. This is a handheld that mostly delivers on the promise of portable PC gaming. The Nintendo line of consoles still has nothing to worry about, but the Steam Deck is a powerful machine that certainly has captured my attention.
With the hefty price tag rivaling that of the modern consoles and availability that can best be described as “sketchy, but maybe not as sketchy as the modern consoles,” I don’t think this is something that everyone should be seeking out. But I’ve definitely enjoyed my time with it, and I’m excited to see the longevity of this miniature PC.