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https://nerdist.com/article/how-successful-is-amc-interview-with-the-vampire-series-as-an-adaptation-so-far-lestat-louis-interviewer-claudia/

Anne Rice’s Interview with the Vampire had its first episode premiere on AMC, and so far, the response has been very positive. Episode one of the show captured the Gothic mood of Rice’s celebrated 1976 novel, while reinventing it for the 21st century. But while some changes worked, others didn’t land as much. Here’s how the first episode how the Interview With a Vampire series diverted from Rice’s prose the most, and how we feel they succeeded, and how it sometimes did not quite hit the mark.

Louis de Pointe du Lac’s Evolution

Jacob Anderson as the vampire Louis in Interview with the Vampire on AMC.
AMC Networks

The biggest changes to the series revolved around our lead vampire Louis (Jacob Anderson). In the novel and film, Louis was a white plantation in owner in 1791 Louisiana. One with all the slaves that role implies. The series sets Louis’ origin story 120 years later, in 1910. Louis is now a wealthy African-American brothel owner in New Orleans’ red-light district. Both versions show Louis as a morally compromised person in life, even before becoming a vampire. The series also implies that Louis is a closeted gay man while alive. This was something not the case with the book or the film. In Rice’s novel, Louis had intense feelings for a plantation owner named Babette, who does not exist in the show.

Louis’ family, however, was much more like the novel, and an aspect of his life the 1994 film entirely skipped. He had a sister named Grace, and, more prominently, a brother named Paul. Paul was a deeply religious Catholic, who believed he heard voices from God. Louis constantly chastised him for these beliefs, and Paul ultimately killed himself by walking off the roof one day. The series portrayed this event, something the movie did not do. It more clearly explained Louis’ deep sense of guilt and grief before taking Lestat’s offer of immortality.

A pre-vampire Louis in Interview with the Vampire on AMC.
AMC Networks

The changes made to Louis in the AMC Interview With the Vampire series are interesting, and they morph Rice’s story in compelling ways. Updating Louis away from his initial origin story allows his narrative to take on a new strength and avoids showing slavery in a casual or flippant light.. The time jump forward also makes sense in this context. Ultimately, these changes work and make for a fascinating take on the material. It’s good to see the adaptation taking its position seriously and not simply recreating the source material if they couldn’t do so with reverence to a terrible time in history. These changes unfold seamlessly into the frame of the story already written.

The Interview With the Vampire series also gives us a glimpse into Louis’ family the film brushed aside, giving his character greater depth and his emotional state, both before and after his transformation, more nuance.

The Vampire Lestat in the Interview With the Vampire Series

Lestat (Sam Reid) plays cards
AMC Networks

The characterization of the vampire Lestat in episode one of the series was very much like the novel. Only, that novel is not Interview with the Vampire, but The Vampire Lestat, its sequel. Lestat’s seduction of Louis in the series was thoughtful and slow, like two lovers in a dance. But in the original book, Lestat simply attacked Louis one night, out of the blue. The choice he gave him was simple “become a vampire, or become my victim.” Anne Rice portrayed Lestat in book one as far more petulant and cruel.

Lestat makes Louis a vampire in episode one of Interview with the Vampire.
AMC Networks

Sam Reid’s characterization of Lestat is far more in keeping with how Rice wrote him in later books. Also, Lestat alluded to two important characters in his backstory from The Vampire Lestat. These two characters his lover Nicolas, and his mother, Gabrielle. The suggestion here is that his backstory remains very much the same as in Rice’s later books. This softening up of his character was smart. Simply because Lestat will need to carry the rest of the series should it go past Interview. It’s not a wise move to make him completely unlikable if you want him to carry the leading man torch later on.

Once again, the Interview With the Vampire series moves to adapt rather than imitate, and the merging of the two worlds works well here.

The Interview (and the Interviewer)

Eric Bogosian as the interviewer in AMC's adaptation of Interview with the Vampire.
AMC Networks

The concept of episode one of Interview With the Vampire is that the interview between the reporter and the titular vampire happened once already, nearly fifty years ago. What we saw play out in the first episode was “take two.” Daniel Molloy (Eric Bogosian) interviewed the undead Louis in 1973. At the end of that interview, Daniel begs Louis to make him a vampire. This enraged Louis, and he attacked him. But ultimately, Louis let him live. That is all consistent with Rice’s original text.

In the novels, Daniel (who Rice merely referred to as “the boy,” and never named until book three of the series) kept the audiotapes of the interview and published them as a book, which the world believed was fiction. In the TV series, he becomes an award-winning journalist, but he never publishes a book about his vampiric encounter. Louis kept the tapes, and he mails them to a much older Daniel decades after their disastrous first encounter.

Jacob Anderson and Sam Reid, the stars of AMC's Interview with the Vampire.
AMC Networks

While an interesting take, it also is one that ultimately makes little sense. When Daniel plays the tapes back for Louis, we hear verbatim lines of dialogue from the book. The suggestion is that the TV series sequalized the book in a way, an attempt at a rewrite. But the events of Louis’ life differed so much from the Interview With the Vampire book and movie, that the TV series can’t really be an “answer” to it. The show would have benefitted from rebooting the entire concept and having the interviewer be a young man doing it for the first time. The current format is just confusing and unneeded.

It will be interesting to see how the show both adheres to and deviates from the source material in the coming weeks. Especially as the child vampire Claudia will soon enter the story. With Interview with the Vampire, which was already renewed for season two, and soon, The Mayfair Witches, Rice’s world will flourish on-screen as never before. We are looking forward to seeing how it all connects.

The post How Successful Is the INTERVIEW WITH THE VAMPIRE Series as an Adaptation? (So Far) appeared first on Nerdist.

October 3, 2022

How Successful Is the INTERVIEW WITH THE VAMPIRE Series as an Adaptation? (So Far)

https://nerdist.com/article/how-successful-is-amc-interview-with-the-vampire-series-as-an-adaptation-so-far-lestat-louis-interviewer-claudia/

Anne Rice’s Interview with the Vampire had its first episode premiere on AMC, and so far, the response has been very positive. Episode one of the show captured the Gothic mood of Rice’s celebrated 1976 novel, while reinventing it for the 21st century. But while some changes worked, others didn’t land as much. Here’s how the first episode how the Interview With a Vampire series diverted from Rice’s prose the most, and how we feel they succeeded, and how it sometimes did not quite hit the mark.

Louis de Pointe du Lac’s Evolution

Jacob Anderson as the vampire Louis in Interview with the Vampire on AMC.
AMC Networks

The biggest changes to the series revolved around our lead vampire Louis (Jacob Anderson). In the novel and film, Louis was a white plantation in owner in 1791 Louisiana. One with all the slaves that role implies. The series sets Louis’ origin story 120 years later, in 1910. Louis is now a wealthy African-American brothel owner in New Orleans’ red-light district. Both versions show Louis as a morally compromised person in life, even before becoming a vampire. The series also implies that Louis is a closeted gay man while alive. This was something not the case with the book or the film. In Rice’s novel, Louis had intense feelings for a plantation owner named Babette, who does not exist in the show.

Louis’ family, however, was much more like the novel, and an aspect of his life the 1994 film entirely skipped. He had a sister named Grace, and, more prominently, a brother named Paul. Paul was a deeply religious Catholic, who believed he heard voices from God. Louis constantly chastised him for these beliefs, and Paul ultimately killed himself by walking off the roof one day. The series portrayed this event, something the movie did not do. It more clearly explained Louis’ deep sense of guilt and grief before taking Lestat’s offer of immortality.

A pre-vampire Louis in Interview with the Vampire on AMC.
AMC Networks

The changes made to Louis in the AMC Interview With the Vampire series are interesting, and they morph Rice’s story in compelling ways. Updating Louis away from his initial origin story allows his narrative to take on a new strength and avoids showing slavery in a casual or flippant light.. The time jump forward also makes sense in this context. Ultimately, these changes work and make for a fascinating take on the material. It’s good to see the adaptation taking its position seriously and not simply recreating the source material if they couldn’t do so with reverence to a terrible time in history. These changes unfold seamlessly into the frame of the story already written.

The Interview With the Vampire series also gives us a glimpse into Louis’ family the film brushed aside, giving his character greater depth and his emotional state, both before and after his transformation, more nuance.

The Vampire Lestat in the Interview With the Vampire Series

Lestat (Sam Reid) plays cards
AMC Networks

The characterization of the vampire Lestat in episode one of the series was very much like the novel. Only, that novel is not Interview with the Vampire, but The Vampire Lestat, its sequel. Lestat’s seduction of Louis in the series was thoughtful and slow, like two lovers in a dance. But in the original book, Lestat simply attacked Louis one night, out of the blue. The choice he gave him was simple “become a vampire, or become my victim.” Anne Rice portrayed Lestat in book one as far more petulant and cruel.

Lestat makes Louis a vampire in episode one of Interview with the Vampire.
AMC Networks

Sam Reid’s characterization of Lestat is far more in keeping with how Rice wrote him in later books. Also, Lestat alluded to two important characters in his backstory from The Vampire Lestat. These two characters his lover Nicolas, and his mother, Gabrielle. The suggestion here is that his backstory remains very much the same as in Rice’s later books. This softening up of his character was smart. Simply because Lestat will need to carry the rest of the series should it go past Interview. It’s not a wise move to make him completely unlikable if you want him to carry the leading man torch later on.

Once again, the Interview With the Vampire series moves to adapt rather than imitate, and the merging of the two worlds works well here.

The Interview (and the Interviewer)

Eric Bogosian as the interviewer in AMC's adaptation of Interview with the Vampire.
AMC Networks

The concept of episode one of Interview With the Vampire is that the interview between the reporter and the titular vampire happened once already, nearly fifty years ago. What we saw play out in the first episode was “take two.” Daniel Molloy (Eric Bogosian) interviewed the undead Louis in 1973. At the end of that interview, Daniel begs Louis to make him a vampire. This enraged Louis, and he attacked him. But ultimately, Louis let him live. That is all consistent with Rice’s original text.

In the novels, Daniel (who Rice merely referred to as “the boy,” and never named until book three of the series) kept the audiotapes of the interview and published them as a book, which the world believed was fiction. In the TV series, he becomes an award-winning journalist, but he never publishes a book about his vampiric encounter. Louis kept the tapes, and he mails them to a much older Daniel decades after their disastrous first encounter.

Jacob Anderson and Sam Reid, the stars of AMC's Interview with the Vampire.
AMC Networks

While an interesting take, it also is one that ultimately makes little sense. When Daniel plays the tapes back for Louis, we hear verbatim lines of dialogue from the book. The suggestion is that the TV series sequalized the book in a way, an attempt at a rewrite. But the events of Louis’ life differed so much from the Interview With the Vampire book and movie, that the TV series can’t really be an “answer” to it. The show would have benefitted from rebooting the entire concept and having the interviewer be a young man doing it for the first time. The current format is just confusing and unneeded.

It will be interesting to see how the show both adheres to and deviates from the source material in the coming weeks. Especially as the child vampire Claudia will soon enter the story. With Interview with the Vampire, which was already renewed for season two, and soon, The Mayfair Witches, Rice’s world will flourish on-screen as never before. We are looking forward to seeing how it all connects.

The post How Successful Is the INTERVIEW WITH THE VAMPIRE Series as an Adaptation? (So Far) appeared first on Nerdist.


October 3, 2022

TWINN: King Kong, Spiderwick, and More Adaptations No One Asked For

https://blacknerdproblems.com/twinn-king-kong-spiderwick-and-more-adaptations-no-one-asked-for/

Mikkel tries to stump Victoria with one of the most random games of madlibs in TWINN history. Then, the two go down a list of surprising, if not confusing, live-action adaptations that are in production. 

P.S. Long live Quibi! – Keith

Hear about that and more on This Week in Nerd News.

Subscribe on Apple PodcastsSpotify, or Stitcher.

Check out other episodes of TWINN here.

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TWINN

The post TWINN: King Kong, Spiderwick, and More Adaptations No One Asked For appeared first on Black Nerd Problems.


October 3, 2022

Please Just Point Me in a Direction: An Opine of the Opening of Open Worlds

https://blacknerdproblems.com/please-just-point-me-in-a-direction-an-opine-of-the-opening-of-open-worlds/

You can stop me if you have heard this one before, but did you see the game with the trailer where the protagonist did a bunch of daring feats that ultimately culminated in a final sequence where they approached the apex of a cliffside and then looked out onto an open expanse of a world with unlimited possibility? And if your first thought is, which one, welcome to the next thousand some words. Take a seat, we’re gonna be here a bit.

The idea of “open world” game is several decades old at this point, and the original Legend of Zelda for the NES was one of the earliest examples of the genre. And while Grand Theft Auto modernized a lot of different mechanics and understandings of what an open world could be like, it was truly Breath of the Wild, where the series went back to its roots as a true open world game, that caused a cavalcade of many franchises delving not into “open world”, but a very specific type of open world. Ever since 2017, open world games have taken a lead from Breath of the Wild (and to a lesser extent, it’s contemporary Horizon Zero Dawn), where you arer thrust into a fairly large sandbox with minimal direction, plenty of secrets, and vague goals and objectives that ultimately culminate in the final fight against Ganon. The image of Link looking over Hyrule is nothing short of iconic.

The Legend of Zelda™: Breath of the Wild for Nintendo Switch - Nintendo  Official Site

This return to the franchise roots marked a subtle but very important shift in gameplay. Rather than the semi-linear progression with Ocarina of Time or the recursive looping progressing of Majora’s Mask, or even the directed roaming of Wind Waker that I grew up with, Breath of the Wild was truly open. You had the ability to wander in any direction, stumble upon things, and the only thing that was really stopping you was your own tolerance for death (something that I am certainly very familiar with at this point). The sense of exploration of a living, breathing world led to critical acclaim, and as such has led to a minor revolution where so many franchises, both new and established, have decided to take inspiration from this.

This is nothing new in the game development space. After the success of Player Underground’s Battle Grounds, we saw an excessive onslaught of battle royals ranging from the criminally success in Fortnite, Apex Legends, and Call of Duty: Warzone to the many, many competitors who barely made a splash in the market only to fade into obscurity. Overwatch triggered the hero shooter uprising. Destiny proved that the looter shooter genre when taken online could be immensely lucrative. This video game carcinization (a noted biological phenomenon where many organizations evolve into resembling crabs), this ardent follow the leader type of game design, this imitation as flattery, this is just how the world works. And in many cases, the open world is actually the logical extension of the series to a point. Halo Infinite, for example, feels like a natural evolution of the campaign driven shooter given the large titular Halo world makes for an impressive sandbox. And yet, the number of games trying out the open world is particularly exhausting to me personally.

Halo Infinite: Available now with Xbox Game Pass | Xbox

Let’s take a brief step back. It’s a well documented fact that I have several thousand hours in the Destiny franchise, a game with several sprawling worlds that is open-world adjacent. And yet, the hallmarks of open world design, the exploration, discovery, and secrets are actually my least favorite part of the franchise. I am loathed to discovered secrets on my own, much preferring the directed action of the strike playlist or seasonal arenas. There are several titles that I am incredibly close to acquiring that I just can’t be bothered to get because I get little joy from the search and the uncovering. Finding ten lucent moths in the Throne World and the secret scorn disruptors during Season of the Risen was my anathema, and the only reason I found the penguins on Europa during Beyond Light was because they were penguins.

My joy comes from learning and implementing, something that does indeed happen in open world games. It can be seen by the various videos of people finding out how to utilize the tools in increasingly impressive ways; however, being in a sandbox that has to be navigated in parallel to other mechanics is stressful, especially when I manage to get lost going to the grocery store which has all of three turns I need to make.

Pokémon™ Legends: Arceus for Nintendo Switch - Nintendo Official Site

One of my best friends loaned me Breath of the Wild, and I started playing the opening tutorial section. I learned the controls, solved some puzzles, barely managed to scale a mountain with some hot peppers and learning not to jump into cold rivers, and after all of that, the game told me to go “East.” And so, I oriented myself atop the giant tower, thinking I was facing north, and attempted to go East. And then there was a large sand valley, but I had no fear. I had my trusty glider, so I began the journey and found myself dodging all sorts of terrifying things trying to get to one of the many towers. After several hours, I finally figured where the quest markers and way points were located. It was only then that I discovered I had been going west for the last several hours. I fast-travelled back to the original departure, stumbled onto how to set an actual waymarker, and made it to my destination in about 15 minutes. Dear reader, I did not play past that point because I knew that was going to happen several more times, and I didn’t have the patience or mental fortitude to endure that again.

This is the double edge sword of the open world: the ability to blaze your trail and the ability to get frustrated at the lack of clear direction. It was a similar struggle in Elden Ring, although the progression is a little more titrated in that particular. The genre itself is innovative, but then we go back to the image of the hero on the cliffside, and I just feel exhausted thinking about if I want to get spatially disoriented in yet another game. It can be overwhelming, to the point where it can be infuriating trying to locate one area of interest for one particular thing, only to realize you had the map turned upside down.

I have so many friends excited for Legend of the Zelda: Tears of the Kingdom, and I am genuinely excited for them and to see and hear about those experiences. Aesthetically, the game looks incredible and the expanded world setting looks absolutely fascinating, but I just have no interest in the game myself.

Pokemon Legends: Arceus, as a true open world game, I skipped out on completely. Although, I am interested in Pokemon Scarlet & Violet; however, that is more of a byproduct of the open world being the first major shift in this particular franchise in so long that any massive shake up is welcome. The fact that the latest mainline games offers three different paths that are independent each other is great. The ability to tackle the classic 8 gym leaders in any order is a much-appreciated change in the formula, and the fact that the legendary poster mon seems to be available at the start with full transit capabilities eases some of those trepidation that I have. But then I look at Sonic Frontiers and think to myself that I much rather play Sonic Adventure 2 Battle, although part of that may be related to wanting to raise Chaos again.

There is an art to designing a standalone level that exists entirely independently of hundreds of other moving parts. There is a satisfaction to learning the ins and out of a beat ’em up stage in Sifu, where you know exactly what happens next. And hell, there’s also the brilliance of the illusion of an open world. Shadow of the Colossus is one of my favorite games, that looks like an open world but is actually just 13 expertly curated boss fights, and it remains the pinnacles of gaming, and I wish that that was the type of game that more developers latched onto in its heyday.

An open world sandbox offers a unique experience, but the sheer number of open world games co-existing makes it kind of exhausting. And I know the solution is to simply direct my energy to other things, but I’d love to go back to my favorite franchises and experience some good old sequential dungeon, even if the Water Temple would still stress me the hell out. The beauty of gaming is that the player gets to participate in the story, and personally, I would much rather be an actor rather than an improv artist. Sometimes, it’s nice being told where to go and what to do in no certain terms. Sometimes, having a given direction just feels better.

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The post Please Just Point Me in a Direction: An Opine of the Opening of Open Worlds appeared first on Black Nerd Problems.


October 2, 2022

TWINN: Everything Cool You Missed From Disney’s D23

https://blacknerdproblems.com/twinn-everything-cool-you-missed-from-disneys-d23/

So much news came out of D23 that Mikkel and Keith can’t even get to it all! But they do let you know about what caught their eye and what you should be looking out for. 

Plus Marvel updates!

Hear about that and more on This Week in Nerd News.

Subscribe on Apple PodcastsSpotify, or Stitcher.

Check out other episodes of TWINN here.

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TWINN

The post TWINN: Everything Cool You Missed From Disney’s D23 appeared first on Black Nerd Problems.


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