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https://nerdist.com/watch/video/what-does-the-new-batman-movie-mean-for-the-dcu/

Light up the Bat-signal, DC fans! With yesterday’s announcement, James Gunn and DC Studios’ not only revealed the first steps of the new DC Universe, but some major changes to the Dark Knight’s role in it. Hector takes a trip to Gotham to break down all the latest Bat-News and what it could mean for the future of the character in today’s episode of Nerdist News!

More DC Comics News: https://nerdist.com/topic/dc/
Watch more Nerdist News: http://bit.ly/1qvVVhV

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Image: DC Comics

#Nerdist #dccomics #batman #thebraveandthebold #robin

The post What Does the New BATMAN Movie Mean for the DCU? appeared first on Nerdist.

February 2, 2023

What Does the New BATMAN Movie Mean for the DCU?

https://nerdist.com/watch/video/what-does-the-new-batman-movie-mean-for-the-dcu/

Light up the Bat-signal, DC fans! With yesterday’s announcement, James Gunn and DC Studios’ not only revealed the first steps of the new DC Universe, but some major changes to the Dark Knight’s role in it. Hector takes a trip to Gotham to break down all the latest Bat-News and what it could mean for the future of the character in today’s episode of Nerdist News!

More DC Comics News: https://nerdist.com/topic/dc/
Watch more Nerdist News: http://bit.ly/1qvVVhV

Follow Us:
Facebook https://facebook.com/nerdist
Twitter https://twitter.com/Nerdist
Instagram https://instagram.com/nerdist/
TikTok https://www.tiktok.com/@nerdist

Image: DC Comics

#Nerdist #dccomics #batman #thebraveandthebold #robin

The post What Does the New BATMAN Movie Mean for the DCU? appeared first on Nerdist.


January 31, 2023

Showtime and Paramount+ Merging Across Streaming and Network Channels

https://nerdist.com/article/showtime-and-paramount-merging-across-streaming-and-network-linear-channels/

It’s the age of change, and it’s enough to make your head spin. Streaming platforms and network television have been at odds since their inception. By and large, streaming is now a part of most people’s everyday lives, but despite rumors of its demise, network and cable TV continues to hang in there. But that doesn’t mean everything stays just the same, as we saw on Deadline. In a mind-bending move, the Paramount+ streaming channel and the Showtime network channel will merge together to create two platforms named Paramount+ with Showtime. Are you with me?

Paramount+ and Showtime are merging to create Paramount+ with showtime (1)
Paramount

Right now, on the streaming side, there’s the Showtime streaming service and the Paramount+ streaming service. And both those products are going to come together to create Paramount+ with Showtime (the streamer). The premium tiers of Paramount+ with Showtime will have Showtime content available alongside Paramount+ content.

Meanwhile, Showtime is also currently a cable network. That network will no longer be Showtime and will instead become Paramount+ with Showtime (the TV channel). On that end, the TV network’s profile will receive a boost by also airing “Paramount+ originals in addition to the SHOWTIME originals, as well as Paramount Pictures movies that come to the services.”

Yellowjackets is queer TV - the cannibal clan by the fire
Paul Sarkis/Showtime

How all this will roll out for users and what it will mean price-wise for streamers isn’t yet clear. Content-wise, cancellations at Showtime have begun to occur, according to Deadline. The shows Three Women, Let the Right One In, and American Gigolo are reportedly canceled or heading for cancellation. Additionally, it is now reported that Dexter: New Blood is canceled at Showtime and will not receive a season two. However, it sounds like a Dexter prequel series, focusing on a younger version of the character, could be in the works alongside other possible Dexter spinoff series.

Luckily, our personal favorite Showtime offering, Yellowjackets, seems thankfully safe. According to executive Chris McCarthy, it exemplifies one of Showtime’s strengths (complex characters) alongside shows like Billions. Well, we like the sound of that, anyway. Because we need Yellowjackets season two, and we will not take no for an answer. Angry buzzing will ensue.

Now that we’ve mostly wrapped around this change, we’ll have to wait and see what these latest landscape shenanigans bring to all of us. We’ll cross our fingers for only good things.

Originally published on January 30, 2023.

The post Showtime and Paramount+ Merging Across Streaming and Network Channels appeared first on Nerdist.


January 31, 2023

Everything We Know About STAR WARS JEDI: SURVIVOR

https://nerdist.com/article/star-wars-jedi-survivor-everything-we-know-ea-games/

Star Wars Jedi: Fallen Order first introduced us to the playable world of Cal Kestis and his journey to become a Jedi in the face of many Imperial dangers. Now, Cal is back in the sequel, Star Wars Jedi: Survivor, and he’s all grown up. The game promises even more intricate worlds and epic battles, so get your gaming fingers stretched and ready to go. It’s time to wield those lightsabers.

Star Wars Jedi Survivor Cal Kestis and droid
EA

Here’s everything we know about the upcoming Star Wars game.

Title

This sequel game to Star Wars Jedi: Fallen Order is titled Star Wars Jedi: Survivor.

Star Wars Jedi: Survivor‘s Plot

Cal Kestis is back, and he has a beard to boot. The logline for Star Wars Jedi: Survivor actually tells us quite a bit about the game. Here’s what the synopsis shares.

Star Wars Jedi: Survivor picks up five years after the events of Star Wars Jedi: Fallen Order™, as Cal continues to grow as a Jedi and evade the Empire’s constant pursuit. With trusty companion BD-1 by his side, he joins forces with new and old allies to aid him on his quest, including the mercenary Bode Akuna (Noshir Dalal) and former crew member Cere Junda (Debra Wilson). With new traversal options such as an ascension cable to reach new heights and the ability to tame and ride creatures, Cal has many ways to navigate the perils he will face as he explores both familiar and new worlds across the galaxy. 

A bearded Cal Kestis with BD-1 on his shoulder in an image from Star Wars Jedi: Survivor
Respawn Entertainment/EA/Lucasfilm Games

So it’s still hard times out there for a Jedi. But Star Wars Jedi: Survivor promises a more evolved and mature game, as Cal Kestis leaves behind the life of a Padawan to embrace his role as a full-blown Jedi Knight. The game promises many exciting new environments, skills, abilities, and, of course, enemies. You can get a taste of the Star Wars Jedi: Survivor fun with its full trailer.

Star Wars Jedi: Survivor‘s Voice Cast

Most notably, Cameron Monaghan returns to voice Cal Kestis in the game. Debra Wilson will also return to voice Cere Junda.

Noshir Dalal will join the voice cast as the new character of Bode Akuna. Who, according to Monaghan, is ” a new ally to Cal, and they have a really great dynamic. They’re like brothers in arms who have similar trajectories in their life and have up to this point made some different decisions along the way, but I think they have a mutual respect and understanding for each other.” We’re excited to see the two working together.

Cal and his new ally Bode from Star Wars Jedi Survivor
EA

Behind the Scenes

Star Wars Jedi: Survivor comes from developer Respawn Entertainment, it was also developed in collaboration with Lucasfilm Games. Electronic Arts will publish the game. It will be available to play on PlayStation 5, Xbox Series X|S, and Windows PC.

Star Wars Jedi: Survivor‘s Release Date

Star Wars Jedi: Survivor will release on March 17.

The post Everything We Know About STAR WARS JEDI: SURVIVOR appeared first on Nerdist.


January 30, 2023

Reviewing the Current Meta on How to Write About Buildcraft in ‘Destiny 2’

https://blacknerdproblems.com/reviewing-the-current-meta-on-how-to-write-about-buildcraft-in-destiny-2/

On January 18, 2023, Bungie updated their blog with a post that reverberated around Twitter, Reddit, Discords, and the rest of the internet as they detailed the preliminary look at the changes to buildcraft. With categorical changes across the board to how armor, mods, subclass abilities, and the looming promise of the much-requested loadout functionality all interact, there was both thunderous applause and murmurs of worry for what this meant going forward to the future.

But truly, the most difficult part to address with all of this is how this was going to impact the meta of discussing and writing about buildcraft within the Destiny 2 community. Currently, many content creators use their platform to showcase the ins and outs of specific builds. They dissect the Aspects and Fragments, complimentary mods, stats, and weapons and analyze what makes it potent and where.

These build videos tend to feature your expected buzzwords of “OVERPOWERED,” “INFINITE ABILITIES,” “INVINCIBLE,” and the fan favorite “BROKEN” each with some number of exclamation points and question marks. However, with Elemental Wells and Charge with Light mods getting consolidated into a single Armor Charge system, Well functionality getting translated into subclass specific object generation, and the Warmind Cell mod family getting sunset wholesale, developing any content covering specific builds comes with an inherent one month expiration date. 

As such, during this transitional period, I wanted to cover the other ways to view buildcraft within the Destiny franchise to help ease everyone through this turbulent change.

The Fundamentals

The first and perhaps easiest way to start writing about buildcraft would of course be discussing what it means within the Destiny 2 context. In any given PvE activity, the typical Guardian is asked several questions:

  • How are you going to deal with ads?
  • How are you going to deal with high priority targets?
  • How are you going to deal with the boss?
  • How are you going to survive?
  • How are you going to deal with situation specific problems?

The answers to these questions are addressed by the weapons and armor you choose to arm yourselves with, the stats you distribute, and abilities you selected. You’ll need to describe the neutral game (what you do with your melee, grenade, class ability, and weapons, you know the majority of the second to say) and also your super, which while being an ability that comes significantly less frequently is still potent enough to address a whole question but itself.

Cuirass of the Falling Star — Lore Entry — Ishtar Collective — Destiny Lore  by subject

Buildcraft Meta

And one of the core tenants of buildcraft is the idea of trade off. A build inherently isn’t capable of answering all of these questions proportionally. A Titan running Cuirass of the Falling Star is a great way to deal with high priority targets and bosses, but inherently loses the neutral game of add-clear from say Amramentarium. A Warlock running Well of Radiance helps survivability and boss phases but needs to figure out coverage for non-boss enemies. The current meta finds Hunters picking between the sheer utility of constant invisibility uptime with Omnioculus or the constant barrage of volatile rounds with Gyrfalcon’s Hauberk.

The Armamentarium — Lore Entry — Ishtar Collective — Destiny Lore by subject

Buildcraft Meta

And metas arise when a build either manages to overwhelming answer a singular question with a sheer ferociousness that can’t be argued with, or is somehow capable of addressing all five with little effort. This dynamic is what makes the current age of Destiny fascinating in how people develop solutions for different problems. 

A Historical Perspective

The second method that comes to mind is writing about the historical development of buildcraft. Back in Vanilla Destiny 1, there wasn’t so much build craft as a very simple flowchart of concepts. You picked one of two subclasses, toggled a rudimentary skill grid (with some options being so overwhelming better than others that the other things in the column might as well not existed), picked your Exotic armor and weapon of choice, and fuddled with your stats. At this stage in the game, there was very little that needed anything full optimization with the exception of Vault of Glass, the first raid in Destiny and even then it wasn’t so much builds driving the endgame as it was “cobbling together what gear you could while fumbling through figuring out the meta.”

Destiny 2 guide: How subclasses change - Polygon

Buildcraft Meta

Come Dark Below, the PvE meta settled into Fatebringer/Black Hammer/Gjallerhorn with some slight variations here and there (I was personally partial to Vision of Confluence myself, and I didn’t acquire Gjallerhorn until much later), but there were still no hard and fast builds. There simply wasn’t the variety to support it. Endgame PvP came to a head during House of Wolves where Trials of Osiris demanded the best of the best, but even then, it wasn’t true buildcraft. The Taken King saw the addition of new subclasses and artifacts, but their grids were quickly solved and the artifacts’ effects were minimally impactful. Rise of Iron managed to give some meaningful choice with a set of 8 new artifacts with actual changes to gameplay, but these were more passing curios than anything else.

Vanilla Destiny 2 attempted to head off the “strictly better” grid system with a streamlined diamond system that players ended up absolutely detesting as they felt that the reduced choice was insultingly simple (even though the end result wasn’t too far off from its predecessors’ practical implementation) and the changes to a double primary loadout with a single slot comprising several different weapon types of drastically different parity didn’t help reception. Forsaken’s introduction of new supers and a third node helped alleviated it, as well as the revamping of the weapon system to allow for more choices in weapons now allowing for the standard primary/special/heavy loadout from D1, the D2 standard of double primary, and the new capabilities double specials.

Ten Ton Hammer | Destiny 2: Sentinel Titan Skills Guide 

Buildcraft Meta

However, buildcraft didn’t come into full force until the year of Shadowkeep. The introduction of champions required specific weapons to address, and this also came with the modern version of the artifact system allowing for power mods the impacted the second-to-second game play. But Season of Dawn is where buildcraft finally came into play with the first iteration of Charge with Light system. With the ability to customs ways to generate and then spend stacks of Charge with Light, Dawn was the first time in the game where there weren’t default decisions to be made. One could actually build into certain playstyle and be specifically rewarded for it, a trend that would continue with the super insular Warmind Cells mechanic and the second wave of Charge with Light mods in Arrivals. 

Beyond Light introduced the exceedingly modular Stasis subclass, a system that proved so popular that it would eventually lead to the Light 3.0s swtiching to the system entirely come Witch Queen, and the Well mods which had a tepid start, but as more were introduced, they became an established part of the meta.

Buildcraft Meta

The planned changes to Lightfall represent a drastic paradigm shift and show that Bungie is trying to make buildcraft a large part of the game’s fabric going forward. The piecemeal methodology of how we got here is all coalescing.

Case Studies Over Number Crunch

But let’s say you’re not into long-drawn historical spiels. The technical breakdown is closely related to individual build that is fallen out of meta, but again it’s not sensible to go over exact numbers of permutations and combinations or synergies, given that everything is subject to upcoming change. You could delve into the specific case study. Buildcraft as a sign of power creep or community stagnation. You could draw parallels with the mass usage of the Lorely Splendor helm, Starfire Protocol chest piece, or Gyrfalcon’s Haubrek’s chest as a sign that players will always gravitate to the strongest items.

You could also look at something like Heart of Inmost Light, where SOME PLAYERS have been advocating it as the best neutral game exotic for Titans since the Forsaken era, but how no one ever used it because the neutral game was never valued as much. However, the introduction of Stasis and subsequent revitalization of the Light 3.0s caused a mass shift where the neutral game was heavily valued, and now everyone is wearing your exotic and you tried using other exotics, but the chest piece hasn’t left your inventory in years, and you’d be damned if you let it’s mass popularization from every single YouTuber stop you. Sure, the common guardian might think you’re just a carbon copy of the latest trend, but you know deep down that you were right about the potency of the exotic all along and will likely commit to using it long after its inevitable nerf (even if they somehow keep nerfing individual abilities instead).

Case studies provide a unique intersection of fundamentals and history. By analyzing what made a build strong at its peak and what caused it’s rise, you get to bypass the trapping of a build that’s going to be outdated in months, while also managing to help your audience with the understanding of builds.

The “Tabula Rasa” Mentality

The final potential meta-defining way to write about buildcraft is the philosophical implications of the blank slate. Lightfall marks a blank slate. New Lights and Old Wolves alike are going to be exposed to this new world order at the same time. While enfranchised players will inherently have more experience with the systems, by wholesale changes and outright removal of certain pieces mean that old knowledge isn’t intrinsically valuable.

At first, Guardians will attempt to rebuild their past glorie, but after time passes and field research is completed, they will strive for new heights. They will discover new possibility, new interactions, synergies that were not even possible before the change. While there will be a race to find the next broken thing, the sheer number of choices means that each decision carries more weight and even more variation will come into the world. There will no longer be singularly correct choices (although there will certainly still be metas as is the nature of the game), but for the first months of Lightfall, it’s a laboratory with unmarked vials and environments. The chemical reaction that will occur will be magnificent, and we’ll be able to rewrite the rules of engagement.

Buildcrafting While the Plane is Still Flying

Writing about buildcraft is appropriately analogous to buildcraft itself. How to inform, what to highlight, what examples to use. It’s a fun little meta-experiment ahead of the actual experimentation I will be doing in February.

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The post Reviewing the Current Meta on How to Write About Buildcraft in ‘Destiny 2’ appeared first on Black Nerd Problems.


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