deerstalker

https://blacknerdproblems.com/its-time-to-boldy-go-where-no-fan-has-gone-before-give-us-some-good-star-trek-games/

We’re living in a Star Trek renaissance. After the last show had been off the air for almost 15 years, and a bumpy attempt at a reboot of the theatrical franchise, we’re now leaving the neutral zone and going into uncharted space. To me, that means that it’s time we got a respectable Star Trek video game. 

Star Trek ruled the 90s. They showed the world what crossover storytelling in a visual medium could look like, undoubtedly forming the blueprint to what we now see in so many properties today like the Marvel Cinematic Universe, and even Star Wars to a certain extent. Back then, they always had at least two shows running concurrently in different parts of the galaxy, with unique characters and conflict. It was truly something to behold. 

But since Star Trek was gone for so long, it had to adapt to the landscape that it helped to create if it was to survive. And we’re just now starting to see just how it’s doing that.

If you want a show that breaks the convention of what Star Trek is and explores some of the darker corners of Starfleet, watch Discovery. If you’re longing for nostalgia and you miss some of your favorite characters of old, watch Picard. If you want something more lighthearted, while still wearing the values of Star Trek on its sleeve, check out the new animated show Lower Decks. And if you want something that is going to do its best to both respect, and recontextualize the original series, watch the newly announced Strange New Worlds, featuring the Enterprise, Captain Pike, and a young Spock. 

There’s truly something for everyone, which is really the only way to do it nowadays. But because of that, that’s why I think that it’s time we got a really good Star Trek game, something that could really let fans feel like they’re navigating the universe that has been a pop culture staple for the past 50 years.


Captain Lorca and Commander Burnham from Star Trek Online

There have honestly been Star Trek games before. You don’t get to be as big as this franchise without them. And honestly, I can’t speak to their validity. I’m a habitual gamer at best, and I don’t know all the intricacies about what makes a game good or bad. And I’m also a new Trekkie (Trekker??). So bare with me. But I’m talking about the type of game that brings new fans to the franchise, while reinforcing why the old fans have been around for as long as they have. We need a game that takes advantage of some of the newer aspects of gaming that didn’t exist on older consoles. And we need a game that’s not afraid to take risks.

I’m a very particular type of gamer. I like open world and non-linear ways of playing. That’s why I’ve been spending every waking hour for the past two weeks playing Ghost of Tsushima. My family hasn’t seen or heard from me, but I’m happy. 

But as fun as open-world/sandbox games are for me, I’m not too sure that Star Trek is suited for that type of game. 

While they’ve undoubtedly embraced more and more action over the years, the heart of any Star Trek show or movie has always been diplomacy and the burden of choice. So for any Star Trek game to truly succeed, those things would need to be at its core.

It’s not a franchise about shooting lasers at people. That happens, sure, but that’s not what makes it compelling. It’s about exploration, knowledge, and moral conflict. A game would not just need to feature all of these things but put them at the forefront. 

So with that being said, in my opinion, there’s no better way to make a Star Trek game than taking a page from Telltale’s book and making an episodic, arc-based, decision heavy experience.

If you aren’t familiar with Telltale games, they’re essentially like what it’s like to actively control the outcomes of a television show you’re watching. It’s a choose your own adventure story, but on your Playstation or Xbox. There are instances where there might be combat sequences, but more often than not, you’re really just making decisions for your main character that has major ramifications on which way the narrative of the game goes, as well as what characters are your friends, your enemies, and even who lives or dies. You don’t have very long to make these decisions either, making it feel a lot more organic. There’s a lot of talking, and a lot of different choices that take you down very different paths. Those games have always been incredibly compelling for me, and I think they’re the perfect type of game that would foster a really fun Star Trek experience. 


Leee & Clementine from Telltale’s The Walking Dead

When you peel back the bright outlook on the future, the cool uniforms, and the powerful ships, Star Trek is truly about what it’s like to make tough decisions in dire situations. 

Imagine a game where you can sit in the Captain’s chair and have to deal with choices of morality like whether you should break Starfleet’s Prime Directive (interfering with the development of an alien race) by saving a race of aliens that are less technologically advanced or letting them die. Or whether you should risk the safety of your ship and crew to save your First Officer who was on a covert mission to gain key intelligence from the Cardassians, but was ultimately found out, and now they’re set to be executed. That’s heavy stuff, but it would all be in your hands. And the drastic ripple effect that those decisions would have on the outcome of your game is what would make it fun, as well as really engaging. 

Putting diplomacy at the player’s fingertips would yield some wild outcomes as well. You’d have to navigate how you interact with alien races that are not part of the Federation like the Romulans and Cardassians, while also keeping everyone who is part of the Federation happy. Don’t piss off the Klingons or they might rip up the Khitomer Accords, leave the Federation, and start a war. The way you interact with the equally advanced, yet morally opposed races could also affect your game in very different ways. 

Amongst the bigger instances of conflict, you’d also have to manage relations and morale with your crew. Keeping everyone happy would have to be your top priority because if you don’t, they might not perform very well in high-stress situations. You might have a conversation with your chief of engineering, telling them that their work has been lacking because maybe it has been, but the game would give you a few different ways to address this problem. You could be blunt but encouraging, or cold and unyielding. One outcome might inspire your chief of engineering to motivate themselves to earn your respect and trust. And the other might make them buckle under the pressure. Then all of a sudden when your warp core starts to malfunction, they can’t perform their task and your ship is now stuck in deep space.


The bridge of the USS Enterprise NCC-1701-D

These are just a few of the bigger things that I think would make a story-driven, decision-based Star Trek game really fun, but the possibilities are literally limitless. All I hope is that someday something like this can actually be made. It’s about time we got a good Star Trek game. But we don’t need one just for the sake of needing a game. We need one that understands what Star Trek is at its core, so we can boldly go where no fan has gone before. 

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The post It’s Time to Boldy Go Where No Fan Has Gone Before: Give Us Some Good Star Trek Games appeared first on Black Nerd Problems.

August 4, 2020

It’s Time to Boldy Go Where No Fan Has Gone Before: Give Us Some Good Star Trek Games

https://blacknerdproblems.com/its-time-to-boldy-go-where-no-fan-has-gone-before-give-us-some-good-star-trek-games/

We’re living in a Star Trek renaissance. After the last show had been off the air for almost 15 years, and a bumpy attempt at a reboot of the theatrical franchise, we’re now leaving the neutral zone and going into uncharted space. To me, that means that it’s time we got a respectable Star Trek video game. 

Star Trek ruled the 90s. They showed the world what crossover storytelling in a visual medium could look like, undoubtedly forming the blueprint to what we now see in so many properties today like the Marvel Cinematic Universe, and even Star Wars to a certain extent. Back then, they always had at least two shows running concurrently in different parts of the galaxy, with unique characters and conflict. It was truly something to behold. 

But since Star Trek was gone for so long, it had to adapt to the landscape that it helped to create if it was to survive. And we’re just now starting to see just how it’s doing that.

If you want a show that breaks the convention of what Star Trek is and explores some of the darker corners of Starfleet, watch Discovery. If you’re longing for nostalgia and you miss some of your favorite characters of old, watch Picard. If you want something more lighthearted, while still wearing the values of Star Trek on its sleeve, check out the new animated show Lower Decks. And if you want something that is going to do its best to both respect, and recontextualize the original series, watch the newly announced Strange New Worlds, featuring the Enterprise, Captain Pike, and a young Spock. 

There’s truly something for everyone, which is really the only way to do it nowadays. But because of that, that’s why I think that it’s time we got a really good Star Trek game, something that could really let fans feel like they’re navigating the universe that has been a pop culture staple for the past 50 years.

Captain Lorca and Commander Burnham from Star Trek Online

There have honestly been Star Trek games before. You don’t get to be as big as this franchise without them. And honestly, I can’t speak to their validity. I’m a habitual gamer at best, and I don’t know all the intricacies about what makes a game good or bad. And I’m also a new Trekkie (Trekker??). So bare with me. But I’m talking about the type of game that brings new fans to the franchise, while reinforcing why the old fans have been around for as long as they have. We need a game that takes advantage of some of the newer aspects of gaming that didn’t exist on older consoles. And we need a game that’s not afraid to take risks.

I’m a very particular type of gamer. I like open world and non-linear ways of playing. That’s why I’ve been spending every waking hour for the past two weeks playing Ghost of Tsushima. My family hasn’t seen or heard from me, but I’m happy. 

But as fun as open-world/sandbox games are for me, I’m not too sure that Star Trek is suited for that type of game. 

While they’ve undoubtedly embraced more and more action over the years, the heart of any Star Trek show or movie has always been diplomacy and the burden of choice. So for any Star Trek game to truly succeed, those things would need to be at its core.

It’s not a franchise about shooting lasers at people. That happens, sure, but that’s not what makes it compelling. It’s about exploration, knowledge, and moral conflict. A game would not just need to feature all of these things but put them at the forefront. 

So with that being said, in my opinion, there’s no better way to make a Star Trek game than taking a page from Telltale’s book and making an episodic, arc-based, decision heavy experience.

If you aren’t familiar with Telltale games, they’re essentially like what it’s like to actively control the outcomes of a television show you’re watching. It’s a choose your own adventure story, but on your Playstation or Xbox. There are instances where there might be combat sequences, but more often than not, you’re really just making decisions for your main character that has major ramifications on which way the narrative of the game goes, as well as what characters are your friends, your enemies, and even who lives or dies. You don’t have very long to make these decisions either, making it feel a lot more organic. There’s a lot of talking, and a lot of different choices that take you down very different paths. Those games have always been incredibly compelling for me, and I think they’re the perfect type of game that would foster a really fun Star Trek experience. 

Leee & Clementine from Telltale’s The Walking Dead

When you peel back the bright outlook on the future, the cool uniforms, and the powerful ships, Star Trek is truly about what it’s like to make tough decisions in dire situations. 

Imagine a game where you can sit in the Captain’s chair and have to deal with choices of morality like whether you should break Starfleet’s Prime Directive (interfering with the development of an alien race) by saving a race of aliens that are less technologically advanced or letting them die. Or whether you should risk the safety of your ship and crew to save your First Officer who was on a covert mission to gain key intelligence from the Cardassians, but was ultimately found out, and now they’re set to be executed. That’s heavy stuff, but it would all be in your hands. And the drastic ripple effect that those decisions would have on the outcome of your game is what would make it fun, as well as really engaging. 

Putting diplomacy at the player’s fingertips would yield some wild outcomes as well. You’d have to navigate how you interact with alien races that are not part of the Federation like the Romulans and Cardassians, while also keeping everyone who is part of the Federation happy. Don’t piss off the Klingons or they might rip up the Khitomer Accords, leave the Federation, and start a war. The way you interact with the equally advanced, yet morally opposed races could also affect your game in very different ways. 

Amongst the bigger instances of conflict, you’d also have to manage relations and morale with your crew. Keeping everyone happy would have to be your top priority because if you don’t, they might not perform very well in high-stress situations. You might have a conversation with your chief of engineering, telling them that their work has been lacking because maybe it has been, but the game would give you a few different ways to address this problem. You could be blunt but encouraging, or cold and unyielding. One outcome might inspire your chief of engineering to motivate themselves to earn your respect and trust. And the other might make them buckle under the pressure. Then all of a sudden when your warp core starts to malfunction, they can’t perform their task and your ship is now stuck in deep space.

The bridge of the USS Enterprise NCC-1701-D

These are just a few of the bigger things that I think would make a story-driven, decision-based Star Trek game really fun, but the possibilities are literally limitless. All I hope is that someday something like this can actually be made. It’s about time we got a good Star Trek game. But we don’t need one just for the sake of needing a game. We need one that understands what Star Trek is at its core, so we can boldly go where no fan has gone before. 

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The post It’s Time to Boldy Go Where No Fan Has Gone Before: Give Us Some Good Star Trek Games appeared first on Black Nerd Problems.


August 4, 2020

Leslie Odom Jr. and Nicolette Robinson Find ‘Love in the Time of Corona’

https://blackgirlnerds.com/leslie-odom-jr-and-nicolette-robinson-find-love-in-the-time-of-corona/

Freeform’s highly anticipated limited series Love in the Time of Corona will premiere as a special two-night limited event, beginning SATURDAY, AUG. 22, at 8 p.m. EST/PST and continuing SUNDAY, AUG. 23, at 8 p.m. EST/PST, the network announced today in the first teaser trailer for the series. The episodes will also be available on Hulu the following day.

Filmed using remote technologies and shot in the cast’s actual homes, this four-part, limited series follows four interwoven stories about the hopeful search for love and connection during this time of quarantine, from the early days of the stay-at-home order through the events that ignited the worldwide Black Lives Matter protests.

James and Sade, a married couple who have been living somewhat separate lives, are forced back under the same roof after the pandemic puts James’ work travel to a halt. With headlines mounting, they begin to reevaluate their family’s priorities. Roommates Oscar and Elle’s mostly platonic friendship becomes increasingly complicated with the uncertainty of the pandemic as they wonder if they can find love under one roof. Paul and Sarah put up a “happy couple” facade for their daughter Sophie’s sake when the pandemic sends her home from college, although unbeknownst to her, they have separated. Nanda, a headstrong woman whose husband is unable to return home from his rehab facility, is determined to celebrate her fiftieth wedding anniversary.

Love in the Time of Corona stars Tony® and GRAMMY® Award winner Leslie Odom Jr. (Hamilton) as James, Nicolette Robinson (The Affair) as Sade, Tommy Dorfman (13 Reasons Why) as Oscar, Rainey Qualley (Mad Men) as Elle, Gil Bellows (Patriot) as Paul, Rya Kihlstedt (One Mississippi) as Sarah, Ava Bellows (This Too Shall Pass) as Sophie and L. Scott Caldwell (Lost) as Nanda. The series is executive produced by Joanna Johnson, Chris Sacani, Robyn Meisinger, Leslie Odom Jr. and Nicolette Robinson.

The limited series will feature in-show integrations from sponsor Benjamin Moore.

The network also released episodic loglines, which can be found below.

August 22 – Episode #1001 – “The Course of Love”

Married couple James and Sade adjust to being together 24/7 in quarantine now that James’ business travel has come to a halt. Nanda spends time, virtually, with her husband, who is in a nursing home. Roommates Oscar and Elle decide to break out of their codependence and try online dating. Meanwhile, Sophie returns home from her freshman year of college to spend quarantine with her parents, who unbeknownst to her have decided to separate.

August 22 – Episode #1002 – “#RelationshipGoals”

James reacts to the video of the Ahmaud Arbery shooting. Nanda reconnects with her estranged son, who has returned home to live in her guest house after losing his job. When Elle decides she can’t take a backseat to Oscar’s budding romance, she finally tells Oscar how she truly feels. Paul and Sarah try to cheer up Sophie after a breakup.

August 23 – Episode #1003 – “Seriously Now”

Oscar feels a fracture in his friendship with Elle as she gets to know their downstairs neighbor Adam. Sarah and Sophie both find out a secret Paul has been keeping. Nanda attempts to repair her son’s relationship with his father. Tensions continue to run high as James and Sade struggle to get on the same page about their family’s future.

August 23 – Episode #1004 – “Love and Protest”

James and Sade reflect on raising a Black child in the current climate in America. Paul recruits Sophie to help him throw a romantic evening. Elle and Oscar navigate their new relationship.


August 4, 2020

You Slept on This Movie – Cats Don’t Dance Retro Review

https://blacknerdproblems.com/you-slept-on-this-movie-cats-dont-dance-retro-review/

You know, sometimes there are absolutely fantastic movies that, for whatever reason, just don’t receive the love they deserve. Maybe the studio didn’t believe in it so it wasn’t advertised well, or the audience at the time just wasn’t feeling it but then it becomes a cult hit later on. One of my favorite animated movies as a kid, and even to this day, unfortunately suffered from this circumstance. But it was, and still is, such a great movie that I stan it ’til this day. As a fellow BNP contributor once put it, “What happened to all those animal actors that DIDN’T get hired for Fantasia?” Let’s hop in the way-back machine for this retro review of 1997’s animated classic, Cat’s Don’t Dance.

Imagine if Bugs Bunny was hired to make a Disney movie in the 90s and that’s this movie in a nut shell. Taking place in 1939, Cat’s Don’t Dance is about small town tabby cat Danny (Scott Bakula) with dreams of making it in Hollywood. He ultimately crosses paths with the child star powerhouse, Darla Dimple (Ashley Peldon). Out to get his big break, Danny meets a colorful cast of animals including the sarcastic and disenchanted white cat Sawyer (Jasmine Guy), plucky penguin Pudge (Matthew Herried), the chipper Tiny Hippopotamus (Kathy Najimy), the wise piano playing elephant Woolie the Mammoth (John Rhys-Davies), sassy rude fish Fances Albacore (Betty Lou Gerson), the always grumpy and elderly Cranston Goat (Hal Holbrook) and the timid T.W. Turtle (Don Knotts).

I took the time to name all of the main cast because this is a weird hodgepodge of, at the time, old-school heavy hitters and newer actors in their prime which works exceedingly well in this style of film. The actors really capture the zany antics and caring, quiet moments of the characters. The Tex Avery style always keeps something fun on screen, from big set pieces to character gags to the running joke of the ever changing size and speed of the impossibly gargantuan Max, Darla Dimple’s bodyguard/butler. The song and dance numbers are great. They honestly hold up today, with music by Randy Newman and choreography by Gene Kelly. And who knew Scott Bakula, Mr. Quantum Leap himself, had them pipes!? For Sawyer, they brought in Natalie Cole to provide her singing voice and it slides in effortlessly. I love the two songs she’s featured in.

What I like about this movie is that it can be seen as an allegory for people of color trying to break into old Hollywood. The animals are stuck in their roles, never given anything outside of scrap roles no matter what their actual talent. The struggle of not being treated fairly and not wanting to give up on their dreams is well balanced with still being a heartwarming fun kids movie. If there was one thing I could point to as a detractor it would be that, taking place in 1939, there are a lot of references to old Hollywood that will go over the heads of most, if not all, kids and younger adults. Hell, when this movie came out I only knew some of the references from old Looney Toons cartoons. But that’s not even a detractor, just a part of the cartoon styles of the 90s. Seeing as that’s all I can point to, says something about how enjoyable this movie is.

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The post You Slept on This Movie – Cats Don’t Dance Retro Review appeared first on Black Nerd Problems.


August 3, 2020

Southern Fried Asian: Chen Tang

https://thenerdsofcolor.org/2020/07/29/southern-fried-asian-chen-tang/

This episode of Southern Fried Asian was recorded in February before the coronavirus shut down everything. While Disney may have taken Mulan off its release schedule, we’re filling the void by releasing Keith’s conversation with one of the film’s stars, Chen Tang! https://traffic.libsyn.com/secure/southernfriedasian/SFA_Chen.mp3 Chen talks about immigrating to Memphis as a small child and growing […]


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