deerstalker

https://blacknerdproblems.com/please-just-point-me-in-a-direction-an-opine-of-the-opening-of-open-worlds/

You can stop me if you have heard this one before, but did you see the game with the trailer where the protagonist did a bunch of daring feats that ultimately culminated in a final sequence where they approached the apex of a cliffside and then looked out onto an open expanse of a world with unlimited possibility? And if your first thought is, which one, welcome to the next thousand some words. Take a seat, we’re gonna be here a bit.

The idea of “open world” game is several decades old at this point, and the original Legend of Zelda for the NES was one of the earliest examples of the genre. And while Grand Theft Auto modernized a lot of different mechanics and understandings of what an open world could be like, it was truly Breath of the Wild, where the series went back to its roots as a true open world game, that caused a cavalcade of many franchises delving not into “open world”, but a very specific type of open world. Ever since 2017, open world games have taken a lead from Breath of the Wild (and to a lesser extent, it’s contemporary Horizon Zero Dawn), where you arer thrust into a fairly large sandbox with minimal direction, plenty of secrets, and vague goals and objectives that ultimately culminate in the final fight against Ganon. The image of Link looking over Hyrule is nothing short of iconic.

The Legend of Zelda™: Breath of the Wild for Nintendo Switch - Nintendo  Official Site

This return to the franchise roots marked a subtle but very important shift in gameplay. Rather than the semi-linear progression with Ocarina of Time or the recursive looping progressing of Majora’s Mask, or even the directed roaming of Wind Waker that I grew up with, Breath of the Wild was truly open. You had the ability to wander in any direction, stumble upon things, and the only thing that was really stopping you was your own tolerance for death (something that I am certainly very familiar with at this point). The sense of exploration of a living, breathing world led to critical acclaim, and as such has led to a minor revolution where so many franchises, both new and established, have decided to take inspiration from this.

This is nothing new in the game development space. After the success of Player Underground’s Battle Grounds, we saw an excessive onslaught of battle royals ranging from the criminally success in Fortnite, Apex Legends, and Call of Duty: Warzone to the many, many competitors who barely made a splash in the market only to fade into obscurity. Overwatch triggered the hero shooter uprising. Destiny proved that the looter shooter genre when taken online could be immensely lucrative. This video game carcinization (a noted biological phenomenon where many organizations evolve into resembling crabs), this ardent follow the leader type of game design, this imitation as flattery, this is just how the world works. And in many cases, the open world is actually the logical extension of the series to a point. Halo Infinite, for example, feels like a natural evolution of the campaign driven shooter given the large titular Halo world makes for an impressive sandbox. And yet, the number of games trying out the open world is particularly exhausting to me personally.

Halo Infinite: Available now with Xbox Game Pass | Xbox

Let’s take a brief step back. It’s a well documented fact that I have several thousand hours in the Destiny franchise, a game with several sprawling worlds that is open-world adjacent. And yet, the hallmarks of open world design, the exploration, discovery, and secrets are actually my least favorite part of the franchise. I am loathed to discovered secrets on my own, much preferring the directed action of the strike playlist or seasonal arenas. There are several titles that I am incredibly close to acquiring that I just can’t be bothered to get because I get little joy from the search and the uncovering. Finding ten lucent moths in the Throne World and the secret scorn disruptors during Season of the Risen was my anathema, and the only reason I found the penguins on Europa during Beyond Light was because they were penguins.

My joy comes from learning and implementing, something that does indeed happen in open world games. It can be seen by the various videos of people finding out how to utilize the tools in increasingly impressive ways; however, being in a sandbox that has to be navigated in parallel to other mechanics is stressful, especially when I manage to get lost going to the grocery store which has all of three turns I need to make.

Pokémon™ Legends: Arceus for Nintendo Switch - Nintendo Official Site

One of my best friends loaned me Breath of the Wild, and I started playing the opening tutorial section. I learned the controls, solved some puzzles, barely managed to scale a mountain with some hot peppers and learning not to jump into cold rivers, and after all of that, the game told me to go “East.” And so, I oriented myself atop the giant tower, thinking I was facing north, and attempted to go East. And then there was a large sand valley, but I had no fear. I had my trusty glider, so I began the journey and found myself dodging all sorts of terrifying things trying to get to one of the many towers. After several hours, I finally figured where the quest markers and way points were located. It was only then that I discovered I had been going west for the last several hours. I fast-travelled back to the original departure, stumbled onto how to set an actual waymarker, and made it to my destination in about 15 minutes. Dear reader, I did not play past that point because I knew that was going to happen several more times, and I didn’t have the patience or mental fortitude to endure that again.

This is the double edge sword of the open world: the ability to blaze your trail and the ability to get frustrated at the lack of clear direction. It was a similar struggle in Elden Ring, although the progression is a little more titrated in that particular. The genre itself is innovative, but then we go back to the image of the hero on the cliffside, and I just feel exhausted thinking about if I want to get spatially disoriented in yet another game. It can be overwhelming, to the point where it can be infuriating trying to locate one area of interest for one particular thing, only to realize you had the map turned upside down.

I have so many friends excited for Legend of the Zelda: Tears of the Kingdom, and I am genuinely excited for them and to see and hear about those experiences. Aesthetically, the game looks incredible and the expanded world setting looks absolutely fascinating, but I just have no interest in the game myself.

Pokemon Legends: Arceus, as a true open world game, I skipped out on completely. Although, I am interested in Pokemon Scarlet & Violet; however, that is more of a byproduct of the open world being the first major shift in this particular franchise in so long that any massive shake up is welcome. The fact that the latest mainline games offers three different paths that are independent each other is great. The ability to tackle the classic 8 gym leaders in any order is a much-appreciated change in the formula, and the fact that the legendary poster mon seems to be available at the start with full transit capabilities eases some of those trepidation that I have. But then I look at Sonic Frontiers and think to myself that I much rather play Sonic Adventure 2 Battle, although part of that may be related to wanting to raise Chaos again.

There is an art to designing a standalone level that exists entirely independently of hundreds of other moving parts. There is a satisfaction to learning the ins and out of a beat ’em up stage in Sifu, where you know exactly what happens next. And hell, there’s also the brilliance of the illusion of an open world. Shadow of the Colossus is one of my favorite games, that looks like an open world but is actually just 13 expertly curated boss fights, and it remains the pinnacles of gaming, and I wish that that was the type of game that more developers latched onto in its heyday.

An open world sandbox offers a unique experience, but the sheer number of open world games co-existing makes it kind of exhausting. And I know the solution is to simply direct my energy to other things, but I’d love to go back to my favorite franchises and experience some good old sequential dungeon, even if the Water Temple would still stress me the hell out. The beauty of gaming is that the player gets to participate in the story, and personally, I would much rather be an actor rather than an improv artist. Sometimes, it’s nice being told where to go and what to do in no certain terms. Sometimes, having a given direction just feels better.

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The post Please Just Point Me in a Direction: An Opine of the Opening of Open Worlds appeared first on Black Nerd Problems.

October 3, 2022

Please Just Point Me in a Direction: An Opine of the Opening of Open Worlds

https://blacknerdproblems.com/please-just-point-me-in-a-direction-an-opine-of-the-opening-of-open-worlds/

You can stop me if you have heard this one before, but did you see the game with the trailer where the protagonist did a bunch of daring feats that ultimately culminated in a final sequence where they approached the apex of a cliffside and then looked out onto an open expanse of a world with unlimited possibility? And if your first thought is, which one, welcome to the next thousand some words. Take a seat, we’re gonna be here a bit.

The idea of “open world” game is several decades old at this point, and the original Legend of Zelda for the NES was one of the earliest examples of the genre. And while Grand Theft Auto modernized a lot of different mechanics and understandings of what an open world could be like, it was truly Breath of the Wild, where the series went back to its roots as a true open world game, that caused a cavalcade of many franchises delving not into “open world”, but a very specific type of open world. Ever since 2017, open world games have taken a lead from Breath of the Wild (and to a lesser extent, it’s contemporary Horizon Zero Dawn), where you arer thrust into a fairly large sandbox with minimal direction, plenty of secrets, and vague goals and objectives that ultimately culminate in the final fight against Ganon. The image of Link looking over Hyrule is nothing short of iconic.

The Legend of Zelda™: Breath of the Wild for Nintendo Switch - Nintendo  Official Site

This return to the franchise roots marked a subtle but very important shift in gameplay. Rather than the semi-linear progression with Ocarina of Time or the recursive looping progressing of Majora’s Mask, or even the directed roaming of Wind Waker that I grew up with, Breath of the Wild was truly open. You had the ability to wander in any direction, stumble upon things, and the only thing that was really stopping you was your own tolerance for death (something that I am certainly very familiar with at this point). The sense of exploration of a living, breathing world led to critical acclaim, and as such has led to a minor revolution where so many franchises, both new and established, have decided to take inspiration from this.

This is nothing new in the game development space. After the success of Player Underground’s Battle Grounds, we saw an excessive onslaught of battle royals ranging from the criminally success in Fortnite, Apex Legends, and Call of Duty: Warzone to the many, many competitors who barely made a splash in the market only to fade into obscurity. Overwatch triggered the hero shooter uprising. Destiny proved that the looter shooter genre when taken online could be immensely lucrative. This video game carcinization (a noted biological phenomenon where many organizations evolve into resembling crabs), this ardent follow the leader type of game design, this imitation as flattery, this is just how the world works. And in many cases, the open world is actually the logical extension of the series to a point. Halo Infinite, for example, feels like a natural evolution of the campaign driven shooter given the large titular Halo world makes for an impressive sandbox. And yet, the number of games trying out the open world is particularly exhausting to me personally.

Halo Infinite: Available now with Xbox Game Pass | Xbox

Let’s take a brief step back. It’s a well documented fact that I have several thousand hours in the Destiny franchise, a game with several sprawling worlds that is open-world adjacent. And yet, the hallmarks of open world design, the exploration, discovery, and secrets are actually my least favorite part of the franchise. I am loathed to discovered secrets on my own, much preferring the directed action of the strike playlist or seasonal arenas. There are several titles that I am incredibly close to acquiring that I just can’t be bothered to get because I get little joy from the search and the uncovering. Finding ten lucent moths in the Throne World and the secret scorn disruptors during Season of the Risen was my anathema, and the only reason I found the penguins on Europa during Beyond Light was because they were penguins.

My joy comes from learning and implementing, something that does indeed happen in open world games. It can be seen by the various videos of people finding out how to utilize the tools in increasingly impressive ways; however, being in a sandbox that has to be navigated in parallel to other mechanics is stressful, especially when I manage to get lost going to the grocery store which has all of three turns I need to make.

Pokémon™ Legends: Arceus for Nintendo Switch - Nintendo Official Site

One of my best friends loaned me Breath of the Wild, and I started playing the opening tutorial section. I learned the controls, solved some puzzles, barely managed to scale a mountain with some hot peppers and learning not to jump into cold rivers, and after all of that, the game told me to go “East.” And so, I oriented myself atop the giant tower, thinking I was facing north, and attempted to go East. And then there was a large sand valley, but I had no fear. I had my trusty glider, so I began the journey and found myself dodging all sorts of terrifying things trying to get to one of the many towers. After several hours, I finally figured where the quest markers and way points were located. It was only then that I discovered I had been going west for the last several hours. I fast-travelled back to the original departure, stumbled onto how to set an actual waymarker, and made it to my destination in about 15 minutes. Dear reader, I did not play past that point because I knew that was going to happen several more times, and I didn’t have the patience or mental fortitude to endure that again.

This is the double edge sword of the open world: the ability to blaze your trail and the ability to get frustrated at the lack of clear direction. It was a similar struggle in Elden Ring, although the progression is a little more titrated in that particular. The genre itself is innovative, but then we go back to the image of the hero on the cliffside, and I just feel exhausted thinking about if I want to get spatially disoriented in yet another game. It can be overwhelming, to the point where it can be infuriating trying to locate one area of interest for one particular thing, only to realize you had the map turned upside down.

I have so many friends excited for Legend of the Zelda: Tears of the Kingdom, and I am genuinely excited for them and to see and hear about those experiences. Aesthetically, the game looks incredible and the expanded world setting looks absolutely fascinating, but I just have no interest in the game myself.

Pokemon Legends: Arceus, as a true open world game, I skipped out on completely. Although, I am interested in Pokemon Scarlet & Violet; however, that is more of a byproduct of the open world being the first major shift in this particular franchise in so long that any massive shake up is welcome. The fact that the latest mainline games offers three different paths that are independent each other is great. The ability to tackle the classic 8 gym leaders in any order is a much-appreciated change in the formula, and the fact that the legendary poster mon seems to be available at the start with full transit capabilities eases some of those trepidation that I have. But then I look at Sonic Frontiers and think to myself that I much rather play Sonic Adventure 2 Battle, although part of that may be related to wanting to raise Chaos again.

There is an art to designing a standalone level that exists entirely independently of hundreds of other moving parts. There is a satisfaction to learning the ins and out of a beat ’em up stage in Sifu, where you know exactly what happens next. And hell, there’s also the brilliance of the illusion of an open world. Shadow of the Colossus is one of my favorite games, that looks like an open world but is actually just 13 expertly curated boss fights, and it remains the pinnacles of gaming, and I wish that that was the type of game that more developers latched onto in its heyday.

An open world sandbox offers a unique experience, but the sheer number of open world games co-existing makes it kind of exhausting. And I know the solution is to simply direct my energy to other things, but I’d love to go back to my favorite franchises and experience some good old sequential dungeon, even if the Water Temple would still stress me the hell out. The beauty of gaming is that the player gets to participate in the story, and personally, I would much rather be an actor rather than an improv artist. Sometimes, it’s nice being told where to go and what to do in no certain terms. Sometimes, having a given direction just feels better.

Want to get Black Nerd Problems updates sent directly to you? Sign up here! Follow us on Twitter, Facebook, Youtube, and Instagram!

The post Please Just Point Me in a Direction: An Opine of the Opening of Open Worlds appeared first on Black Nerd Problems.


October 2, 2022

TWINN: Everything Cool You Missed From Disney’s D23

https://blacknerdproblems.com/twinn-everything-cool-you-missed-from-disneys-d23/

So much news came out of D23 that Mikkel and Keith can’t even get to it all! But they do let you know about what caught their eye and what you should be looking out for. 

Plus Marvel updates!

Hear about that and more on This Week in Nerd News.

Subscribe on Apple PodcastsSpotify, or Stitcher.

Check out other episodes of TWINN here.

Want to get Black Nerd Problems updates sent directly to you? Sign up here! Follow us on Twitter, Facebook, Youtube, and Instagram!

TWINN

The post TWINN: Everything Cool You Missed From Disney’s D23 appeared first on Black Nerd Problems.


October 2, 2022

Grogu Gets His Own Adorable STAR WARS Tamagotchi

https://nerdist.com/article/grogu-baby-yoda-gets-his-own-adorable-star-wars-tamagotchi/

Although we finally got a Star Wars Tamagotchi last year, when one featuring R2-D2 became available, fans of the ’90s fad have wondered when we’d get any of the saga’s other avatars of cuteness. How about an Ewok? Or BB-8? Well, turns out, next in the series of Tamagotchis is none other than The Mandalorian’s very own wee Jedi youngling, Grogu. Or, as some may still call him, Baby Yoda. Via the official Tamagotchi site, we’ve learned that Grogu is on his way to eager fans, in two different variations. We think the choice of Grogu/Baby Yoda Tamagotchis will make a lot of fans very happy indeed.

Star Wars Grogu Tamagotchi
Lucasfilm / Bandai

Depending on how you nurture your wee Force-powered baby, he will change into one of a dozen different appearances. And these include three secret ones as well. Caretakers of Grogu can feed him macaron and squid chowder, just as we saw in the Disney+ series during the second season. But If you feed the Tamagotchi Grogu too much squid chowder, the squid will jump on the little green guy. And that is definitely something we don’t want. We hate seeing Grogu cry.

Grogu watches Jedi fight clone troopers during Order 66 in a flashback on The Book of Boba Fett
Lucasfilm

There are 2 mini-games available anytime to play, or additional mini-games will alternate depending on how you interact with Tamagotchi Baby Yoda. These games will have 10 playable outcomes. On top of that, special guests come to visit every hour. Are they 3PO? BB-8? Chopper even?? We’re not sure, but we’d be happy to see any of them show up. Hopefully, Lucasfilm and Bandai will expand the line even further. We can think of several other cute characters from the galaxy far, far away who deserve the Tamagotchi treatment.

Devoted Star Wars fans can pre-order the Star Wars Grogu Tamagotchi now on Amazon.com, available in a Blue version or the “Using the Force” version. The latter comes with an included silicone case that is removable.

The post Grogu Gets His Own Adorable STAR WARS Tamagotchi appeared first on Nerdist.


October 2, 2022

NFL Week 3 Prediction Updates and Week 4 Picks!

https://www.thenerdelement.com/2022/10/01/nfl-week-3-prediction-updates-and-week-4-picks/

Good evening, everyone! Today I want to discuss which picks I got correct and which ones I got wrong. So, let’s get started! I predicted that the Dolphins would beat the Bills in a close game 27-24, but the final score was 21-19 Dolphins over the Bills. I predicted that the Bengals would beat the Jets to get revenge 25-16, but the final score was 27-12 Bengals over the Jets. I predicted that the Titans would beat the Raiders 31-28 in a close game, but the final score was 24-22 Titans over the Raiders. I predicted that the Vikings would beat the Lions 26-23 in a close game, but the final score was 28-24 Vikings over the Lions. I predicted that the Eagles would beat the Commanders 31-21, but the final score was 24-8 Eagles over the Commanders. I predicted that the Panthers would beat the Saints 23-20, but the final score was 22-14 Panthers over the Saints. I predicted that the Ravens would beat the Patriots 37-26 and guess what was the final score?! It was 37-26 Ravens over the Patriots. My prediction was right on the dot!!!!! I’m surprised that I got that prediction right!! I predicted that the Cowboys would beat the Giants 29-26, but the final score was 23-16 Cowboys over the Giants.

I predicted that the Chiefs would beat the Colts 38-22, but the final score was 20-17 Colts over the Chiefs. I predicted that the Chargers would beat the Jags 30-20, but the final score was 38-10 Jags over the Chargers. Wow! How did the Chargers play so bad against the Jaguars? Or maybe the Jags just got better this season. I predicted that the Cardinals would beat the Rams 27-20, but the final score was 20-12 Rams over the Cardinals. The Cardinals offense did not score a single touchdown as they are the only team to not score any points in the first quarter so far this season. Slow starts and playing form behind will not help you win games. The Cardinals offense had kept the Rams defense on the field for a long time and yet they did not score a touchdown and they had just 4 rushing yards in the first half. I wonder if Kyler Murray needs to be under center more often instead of trying to do the shotgun every play. I predicted that the Buccaneers would beat the Packers 35-27, but the final score was 14-12 Packers over the Bucs. The Packers defense really stepped up to stop Tom Brady even though he scored a last-minute touchdown. He failed to score a two-point conversion to tie the game at 14. I predicted that the 49ers would beat the Broncos 29-17, but the final score was 11-10 in a really close ugly game. The Broncos offense finally managed to score a touchdown late in the 4th quarter after they were being booed again by their fans for not moving the ball. Their defense stepped up in a critical situation and the 49ers offense made some big mistakes especially the one when Jimmy Garoppolo stepped out of his own end zone for a safety.

So overall, I have gotten 9 out of 14 picks correct! Now, let’s get to the week 4 NFL picks, shall we?! The first game I will predict is the Vikings @Saints game in London. I think the Vikings will actually beat the Saints 26-20. The next game I will predict is the Bills @Ravens game. This will be a very good game to watch. I think the Bills will beat the Ravens 28-24. The next game I will predict is the Titans @Colts game, the divisional rivalries. Both of these teams are coming off with the wins last week. I think the Colts will beat the Titans in a close game 23-20. The next game I will predict is the Jags @Eagles game. Both of these teams are coming off with the wins last week. The Jags surprisingly pulled an upset over the Chargers in a blowout. Can they do it again? Well, I don’t think that it will happen this time and I do think the Eagles will win this game over the Jags 27-19. The next game I will predict is the Commanders @Cowboys game, the divisional rivalries. I think the Cowboys will beat the Commanders 34-21. The Dallas Cowboys against the divisional rivalries so far is 7-0!! They play really good against their rivals. The next game I will predict is the Chargers @Texans game, the rematch of last season. The Chargers lost a game that they needed to win to have a better shot of making the playoffs. Had they won that game, they would have been in the playoffs and not having to worry about beating the Raiders that they ended up losing to as well. This is the game that the Chargers need to win. So, I do think that the Chargers will beat the Texans in a rematch 37-20. The next game I will predict is the Browns @Falcons game. I think the Browns will beat the Falcons 34-13.

The next game I will predict is the Cardinals @Panthers game. The weather is going to be cold and it could be raining there. The Cardinals have to get the run game going by going under center. The Panther’s defense has been pretty decent. The Cardinals have lost 5 straight games against the Panthers and have not beaten them since the 2008 playoffs and 2013 in Glendale, Arizona. They are also 0-2 against Matt Ruhl. Kyler Murray and Baker Mayfield will be playing each other again. So, who will win the game tomorrow? Well, I actually think the Panthers will beat the Cardinals in a close game 31-24. I’m not sure that the Cardinals can do enough to beat the Panthers. What if the offense struggles to score touchdowns again, get off to slow starts, and get too many penalties? I hope that they will prove me wrong, but right now I just don’t see it. The next game I will predict is the Seahawks @Lions game. I think the Lions will beat the Seahawks 27-24. The next game I will predict is the Broncos @Raiders game, the divisional rivalries. I think the Raiders will beat the Broncos 29-17. The Broncos so far on offense have struggled in back-to-back weeks even though they won back-to-back games which they almost lost winnable games even. The Raiders came close to beating the Titans and they need to get their first win of the season in fast otherwise, they won’t make the playoffs. The next game I will predict is the Patriots @Packers game. I think the Packers will beat the Patriots 34-18. The next game I will predict is the Super Bowl rematch teams, the Chiefs @Buccaneers game on Sunday Night Football. I think that the Chiefs will get revenge by beating the Bucs 27-20.  The last game I will predict is the Rams @49ers game, the divisional rivalries on Monday Night Football. The 49ers have had the Rams number for 2-3 years, but the Rams have stopped that streak last postseason game in the NFC Championship game. I think that we will see the 49ers try to start up that winning streak again by beating the Rams in a close game 24-21.

So, what do you guys think about the NFL week 4 picks?! I would love to hear lots of comments, thoughts, opinions, questions, or concerns down below!

Stay tuned for NFL updates.

The post NFL Week 3 Prediction Updates and Week 4 Picks! appeared first on The Nerd Element.


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