deerstalker

https://blackgirlnerds.com/playstation-veteran-michael-mumbauer-refers-to-the-last-of-us-as-the-the-godfather-of-gaming/

For 13 years, Michael Mumbauer was the senior director of visual arts for PlayStation. He co-developed key PlayStation intellectual properties such as “The Last of Us,” “Uncharted,” and “God of War.” The Last of Us, now adapted into a live-action HBO series, is currently one of the more successful game to TV adaptations pulling in higher numbers each week.

BGN sat down with the executive, who is now the founder and CEO of Liithos, to talk about the series, its success, and his opinions of how fans will receive Season 2. To offer some context, “The Last of Us 2” (which Mumbauer worked on), was quite divisive among fans and even review bombed.  Mumbauer talks about that and more in this brief interview BGN conducted over a Zoom call with his baby daughter sitting in on his lap. 

Can you explain what your role was at PlayStation? 

In 2007 it was a group that was established for the early PlayStation days. If you played any old games back then, all the cinematics were pre-rendered at the time. I got there in the PS3 era, when rendered cinematics were starting to phase out.

That group was almost about to close because it didn’t really serve where the PlayStation was headed necessarily. I came in and revamped the group with a new vision of doing more code development.  I had a vision of the group kind of being like the ILM [Industrial Light and Magic], right? If you know ILM, for Lucasfilm — I had a vision. I had a vision of  being a key partner for dev teams.

The first dev team that I really wanted to tackle was Naughty Dog. I started there and started building up an animation team — after “Uncharted” is when I got there. “Uncharted” was a smaller team, and then everything started to expand in terms of resources and all the games started doubling in size at PS3, so I got started building an animation team that mimicked what I learned on the film side.

I kind of brought a film level production process that Naughty Dog really appreciated that we started there. And then I started building performance capture pipelines and promo capture.  Which means instead of just capturing bodies, you’re actually developing the space to be more of an acting space. Then I built what ended up being the code of “Last of Us Part I” team.

In a nutshell it was my vision [for my team] to be the ILM of video games and relatively speaking, I think that we achieved it. I think that it’s still pretty effective, in terms of supporting all these triple A-cinematic productions that PlayStation is known for.

You worked on “The Last of Us” video game as well as “Uncharted” — both very popular video games adapted into live action IPs. However, each was received differently critically, and I’m curious to know why you think that was? I know you work on the gaming side, but I just want your opinion on it.

It’s rare to see things like “The Last of Us” get that level of critical achievement both in the game and film side. I think what you see on film in a movie like Uncharted feels more consistent with what you normally see in films.  Critics are a little bit harsher. Look at the reviews you get on things like Fast and Furious, they don’t rate high but they’re billions of dollars in success. What do you rate success as? Critical success or financial success?

“Uncharted” [the video game] was an amazing financial success for Sony. So I think it was very successful. In terms of like why The Last of Us [the TV series] [did better], I just think it’s the material. And it’s an HBO drama. When you put a show on HBO, you already know it’s gonna be amazing.

The other thing is people come in with high expectations, but they also know that HBO is likely going to do the material very well. Look at Game of Thrones. I think that it was intelligent for Sony to align with HBO because of that expectation. I’m just giving you a fan opinion basically saying that I think it’s a smart move to make a show on HBO.

HBO announced that there’s going to be a Season 2 of the live action series. The second game came with some very mixed reviews. Do you think that they may do some course-corrections or changes based on gamer feedback?

I mean pure speculation, to be honest, I think that the team had a clear vision for what they wanted to do. I think that because it was hitting some social hot button issues, that it was inevitably going to get some accelerated discussions. And I think it’s a good thing.

From my perspective, I think that the challenge that video games have as an industry is that we’re not comfortable yet. We’re slowly getting more comfortable telling stories with characters that are more diverse, which we shouldn’t be uncomfortable about. I think that the hope is that this [diversity] becomes more normal.

I think representation is a good thing. I think we need more of it. It’s just tough when you’ve got an industry that is traditionally, if I’m being honest, white male protagonist driven. It’s a tough transition. I wish it wasn’t to be honest.

Do I think they will “course-correct”? I don’t think there’s anything to course-correct. I think that “The Last of Us 2” is one of the most awarded games of all time. It’s hard to think about course correcting something that is already a massive success. I don’t think if they were trying to pander to a different base, they would have made that game. I think fortunately for us, they didn’t think that taking a brave step is maturing the industry.

What are you most proud of so far from seeing the success of HBO’s The Last of Us as someone who was involved in the development of this game?

I’m just proud for the teams. I’m proud of my old team at Visual Arts who had a hand in the creation of something that I think will be remembered in pop culture for a very long time, maybe beyond our lifetimes.

Like what The Godfather did in film. I always believed that “The Last of Us” had that impact in games. It became The Godfather of gaming. And I think it’s maturing the industry in a positive way. And I am just so proud of the team that helped to bring that to the world and so thankful they’ve gotten to work with Naughty Dog, who is one of the best game developers on Earth. I’m just so thankful for them that they’re getting this reception. They make incredibly high quality art and people appreciate it and that’s a good thing.

The Last of Us airs Sundays at 9 p.m. ET/6 p.m. on HBO and HBO Max.

February 15, 2023

PlayStation Veteran Michael Mumbauer Refers to ‘The Last of Us’ as ‘The Godfather’ of Gaming

https://blackgirlnerds.com/playstation-veteran-michael-mumbauer-refers-to-the-last-of-us-as-the-the-godfather-of-gaming/

For 13 years, Michael Mumbauer was the senior director of visual arts for PlayStation. He co-developed key PlayStation intellectual properties such as “The Last of Us,” “Uncharted,” and “God of War.” The Last of Us, now adapted into a live-action HBO series, is currently one of the more successful game to TV adaptations pulling in higher numbers each week.

BGN sat down with the executive, who is now the founder and CEO of Liithos, to talk about the series, its success, and his opinions of how fans will receive Season 2. To offer some context, “The Last of Us 2” (which Mumbauer worked on), was quite divisive among fans and even review bombed.  Mumbauer talks about that and more in this brief interview BGN conducted over a Zoom call with his baby daughter sitting in on his lap. 

Can you explain what your role was at PlayStation? 

In 2007 it was a group that was established for the early PlayStation days. If you played any old games back then, all the cinematics were pre-rendered at the time. I got there in the PS3 era, when rendered cinematics were starting to phase out.

That group was almost about to close because it didn’t really serve where the PlayStation was headed necessarily. I came in and revamped the group with a new vision of doing more code development.  I had a vision of the group kind of being like the ILM [Industrial Light and Magic], right? If you know ILM, for Lucasfilm — I had a vision. I had a vision of  being a key partner for dev teams.

The first dev team that I really wanted to tackle was Naughty Dog. I started there and started building up an animation team — after “Uncharted” is when I got there. “Uncharted” was a smaller team, and then everything started to expand in terms of resources and all the games started doubling in size at PS3, so I got started building an animation team that mimicked what I learned on the film side.

I kind of brought a film level production process that Naughty Dog really appreciated that we started there. And then I started building performance capture pipelines and promo capture.  Which means instead of just capturing bodies, you’re actually developing the space to be more of an acting space. Then I built what ended up being the code of “Last of Us Part I” team.

In a nutshell it was my vision [for my team] to be the ILM of video games and relatively speaking, I think that we achieved it. I think that it’s still pretty effective, in terms of supporting all these triple A-cinematic productions that PlayStation is known for.

You worked on “The Last of Us” video game as well as “Uncharted” — both very popular video games adapted into live action IPs. However, each was received differently critically, and I’m curious to know why you think that was? I know you work on the gaming side, but I just want your opinion on it.

It’s rare to see things like “The Last of Us” get that level of critical achievement both in the game and film side. I think what you see on film in a movie like Uncharted feels more consistent with what you normally see in films.  Critics are a little bit harsher. Look at the reviews you get on things like Fast and Furious, they don’t rate high but they’re billions of dollars in success. What do you rate success as? Critical success or financial success?

“Uncharted” [the video game] was an amazing financial success for Sony. So I think it was very successful. In terms of like why The Last of Us [the TV series] [did better], I just think it’s the material. And it’s an HBO drama. When you put a show on HBO, you already know it’s gonna be amazing.

The other thing is people come in with high expectations, but they also know that HBO is likely going to do the material very well. Look at Game of Thrones. I think that it was intelligent for Sony to align with HBO because of that expectation. I’m just giving you a fan opinion basically saying that I think it’s a smart move to make a show on HBO.

HBO announced that there’s going to be a Season 2 of the live action series. The second game came with some very mixed reviews. Do you think that they may do some course-corrections or changes based on gamer feedback?

I mean pure speculation, to be honest, I think that the team had a clear vision for what they wanted to do. I think that because it was hitting some social hot button issues, that it was inevitably going to get some accelerated discussions. And I think it’s a good thing.

From my perspective, I think that the challenge that video games have as an industry is that we’re not comfortable yet. We’re slowly getting more comfortable telling stories with characters that are more diverse, which we shouldn’t be uncomfortable about. I think that the hope is that this [diversity] becomes more normal.

I think representation is a good thing. I think we need more of it. It’s just tough when you’ve got an industry that is traditionally, if I’m being honest, white male protagonist driven. It’s a tough transition. I wish it wasn’t to be honest.

Do I think they will “course-correct”? I don’t think there’s anything to course-correct. I think that “The Last of Us 2” is one of the most awarded games of all time. It’s hard to think about course correcting something that is already a massive success. I don’t think if they were trying to pander to a different base, they would have made that game. I think fortunately for us, they didn’t think that taking a brave step is maturing the industry.

What are you most proud of so far from seeing the success of HBO’s The Last of Us as someone who was involved in the development of this game?

I’m just proud for the teams. I’m proud of my old team at Visual Arts who had a hand in the creation of something that I think will be remembered in pop culture for a very long time, maybe beyond our lifetimes.

Like what The Godfather did in film. I always believed that “The Last of Us” had that impact in games. It became The Godfather of gaming. And I think it’s maturing the industry in a positive way. And I am just so proud of the team that helped to bring that to the world and so thankful they’ve gotten to work with Naughty Dog, who is one of the best game developers on Earth. I’m just so thankful for them that they’re getting this reception. They make incredibly high quality art and people appreciate it and that’s a good thing.

The Last of Us airs Sundays at 9 p.m. ET/6 p.m. on HBO and HBO Max.


February 15, 2023

FLASH THEORY: How Many Versions of Batman Will We See?

https://nerdist.com/watch/video/flash-theory-how-many-versions-of-batman-will-we-see/

DC fans finally got their first look at the return of Michael Keaton’s Batman in the trailer for The Flash during Sunday’s big game. However, Keaton wasn’t the only version of Batman getting back into action. With Ben Affleck also donning the cape and cowl once more, fans are wondering what other versions of the Dark Knight we could see in the multiversal adventure. Hector heads to Gotham to investigate a fan theory that could see the Flash turn into DC’s answer to Spider-Man: No Way Home on today’s episode of Nerdist News!

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The post FLASH THEORY: How Many Versions of Batman Will We See? appeared first on Nerdist.


February 14, 2023

Showrunner Eric Kripke Says THE BOYS Season 4 Will Not Be the End

https://nerdist.com/article/the-boys-season-4-everything-we-know/

The Boys hit Prime Video back in 2019 and TV hasn’t been quite the same since. Over the past three seasons, we’ve watched a band of morally corrupt supes maim, kill, and completely destroy lives without remorse. And, no matter how much the Boys try to mitigate the Seven’s impact, it seems that nothing can stop the worst of them all—Homelander—from becoming an increasing threat. So, what does the future hold for these characters? That remains to be seen next season.

And, for those who fear that The Boys might wrap things up after season four, we have good news for you! Eric Kripke assures us that there will be more seasons to come. Also, it seems that season four is almost done shooting so that puts us one step closer to more action.

Here’s everything else we know about The Boys season four so far. 

The Boys Season Four’s Plot 

butcher and homelander face off the boys season four
Prime Video

Right now, there are little to no specific details about the plot. Based on the season three finale, we do know that the events of season four will center around a couple of key storylines. Homelander will be a terrible father to Ryan and Butcher will have to cope with his grim diagnosis. It remains to be seen how the other characters will weave into the events of The Boys season four. But, according to showrunner Eric Kripke’s interview with Deadline, the Gen V college spinoff will somehow affect the events of season four. 

For now, we’re content with the fact that The Boys season four has officially begun to film. And we even have the title of its first episode.

“Department of Dirty Tricks” sounds like a promising start to what we’re sure we’ll be an even more shocking season of television than the previous three. And somehow, we will go from that to whatever the “assassination run” is several episodes later.

Showrunner Eric Kripke got fans hype with the revelation that season four’s eighth episode is called “Assassination Run.” It is about to be diabolical, indeed…

Susan Heyward will play Sister Sage and Valorie Curry will play Firecracker on The Boys season four
Prime Video

For now, we’re excited by our first good look at two new Supes coming onboard the show, according to Variety. Firecracker and Sister Sage now officially have superhero costumes and they look good. Not much is known about these two new characters, but Susan Heyward will play Sister Sage, and Valorie Curry will play Firecracker. We can’t wait for more details because they sure have caught our attention.

Additionally, Giancarlo Esposito is teasing us with hints that Stan Edgar will soon be back on our screens in The Boys season four. We definitely need that in our lives.

Behind the Scenes 

Eric Kripke will continue to be the showrunner for The Boys season four. And, the show began filming in August 2022.

The Boys Season Four’s Cast

The titular crew is coming back for another round with Karl Urban (Billy Butcher), Jack Quaid (Hughie Campbell), Tomer Capone (Frenchie), Karen Fukuhara (Kimiko), Laz Alonso (Mother’s Milk), and Erin Moriarty (Starlight) reprising their roles. From the evil supes (and those who support them) side, Antony Starr (Homelander), Jessie T. Usher (A-Train), Chace Crawford (The Deep), Colby Minifie (Ashley Barrett), and Claudia Doumit (Victoria Neuman) will return. Giancarlo Esposito will also make his way back onto the show. It’s not clear if Dominique McElligott will return as Queen Maeve. But we do know that Black Noir actor Nathan Mitchell will return as a new person in that infamous suit. 

In August 2022, Variety revealed that Cameron Crovetti—who plays Ryan—will be upped to a series regular. As mentioned above, newcomers Valorie Curry and Susan Hayward will portray Firecracker and Sister Sage. They are not comic book characters, so fans will have to wait and see how they fit into the season’s puzzle. 

We also got major news that The Walking Dead‘s Jeffrey Dean Morgan will join the cast. The details about his character are a secret for now, so we will have to see if he’s a friend or foe.

The Boys Season Four’s Release Date 

There is currently no release date for The Boys season four. 

Originally published on October 10, 2022.

The post Showrunner Eric Kripke Says THE BOYS Season 4 Will Not Be the End appeared first on Nerdist.


February 14, 2023

PODCAST: Actor Skyla I’Lece and Tech Entrepreneur DeJuan Strickland

https://blackgirlnerds.com/podcast-actor-skyla-ilece-and-tech-entrepreneur-dejuan-strickland/

In this week’s episode of the Black Girl Nerds Podcast we interview actor Skyla I’Lece and tech entrepreneur DeJuan Strickland.

Segment 1: Skyla’s will appear on the upcoming Disney+ basketball drama series, The Crossover. Poetry and basketball collide in this powerful new series about 14-year-old twin brothers who come of age on and off court, and this inspirational and emotional family drama is narrated through lyrical poetry. Skyla plays female lead ‘Alexis’ (known as ‘Miss Sweet Tea’ in the novel), a talented musician who has just moved back to the neighborhood and becomes intertwined with the twin brothers. NBA star LeBron James serves as an executive producer. The Crossover will debut on Disney Channel on April 4, 2023 then will drop the following day on Disney+.

Host: Ryanne

Segment 2: DeJuan Strickland is a 14-year old scholar who enjoys gaming, anime and comics. He has launched 2 comic books of his own called “Techboy” and “Science Girl”. He is a member of the National Black Society of Engineers Junior Chapter. He’s an advocate for anti-bullying and proceeds of his comic goes to the organization Therapy For Black Kids.

Host: Jamie 

Music by: Sammus
Edited by: Jamie Broadnax


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