deerstalker

https://blacknerdproblems.com/the-legend-of-zelda-tears-of-the-kingdom/

Unless you’ve been living under a rock, you know The Legend of Zelda: Breath of the Wild was one of the biggest games of 2017. Not only did it sell like gangbusters, but its influence on the gaming landscape cannot be understated. So when the direct sequel to BotW was announced, the needle on the collective gamer hype meter flew right off. Yet, there were some naysayers out there. “A sequel? Like Final Fantasy, Zelda sequels aren’t good.” “It’s the same map, Nintendo’s scamming us.” “Just adding a sky map is lazy.” Oh, my sweet summer child. You don’t know just how mistaken you are. The Legend of Zelda: Tears of the Kingdom is not only an amazing game on its own, but it is also a masterclass in how to properly make a sequel.

Tears of the Kingdom: A Truly Lived-In World

While there were some doubters, many of us knew Nintendo could be trusted. Sequels aren’t new to the Zelda franchise from The Legend of Zelda II to Majora’s Mask and quite a few others. Majora’s Mask was actually my first Zelda game that got me into the franchise. Something it and Tears of the Kingdom have in common is that they work perfectly fine as standalone titles. You don’t have to play the originals if you want to just jump into it, but you get so much more if you have. Tears of the Kingdom‘s world is just so alive and lived in. With Breath of the Wild, the world had many mysteries as to the history of the world, and you, as Link who was sleeping for a hundred years and is surely not a historian, just didn’t know. The people around might have vague ideas, but many times it was just an unknown. And those mysteries get fleshed out here in satisfying ways. And that’s how you reuse assets. Plant seeds in the first game for the payoff in the second. Other games stumble at this, but the Zelda team has always known how to implement this.

I think of something like Far Cry New Dawn, a direct sequel to Far Cry 5 that also uses the same world and a lot of the same assets while adding new mechanics and story. Far Cry 5 was a positively received game, and players were looking forward to it and jumping back into this world, especially to see the fallout of its bonkers canonical ending. But what did it actually add to entice players to come back? Actually, not that much. Yes, it looks nice, the story is less up it’s own ass, but at the end of the day, it was boring and a lot of game sequels fall into this trap. Yes, in the past when we had good games we wanted more of the same, more of that. But games have evolved, and we don’t just want more, we want better. Zelda makes sure to give you better. It updates the surface environments to show how time has passed, it tweaks the game mechanics that make it almost entirely new, and the story is more interesting and fuller than its previous iterations.

This also expands to the characters of Tears of the Kingdom. The familiar faces you will rediscover have grown and developed which really comes through in the story. They have their different challenges and wants and you, just as in the first game, can decide how much you want to invest in it. If you want, you can (mostly) B line it straight to the final boss just like the first game. But the many secondary and side quest flesh out a lot of the world lore, and it’s worth the effort. Especially learning the history of this Hyrule (timeline be damned). I’m not going to lie; I enjoyed Nintendo’s middle finger to the Zelda timeline many of us obsess over. Maybe a bit deserved, but the approach here is a straight up chef’s kiss. And it’s not just the story that Nintendo nailed, but they nail the locations and map as well. I SpongeBob meme anyone saying, “LaMe SkY iSlaNdS iS a LaZy AdDiTiOn.” Y’all literally have no clue what you’re talking about. Don’t just look up, look down.

As Above, So Below

After the first trailer, my hype meter was already maxed out. So I began to stay away from further trailers and promotional releases. So I didn’t know, I had no idea… The moment a quest led me to jump into a giant hole I thought it would put me in a cave or something. But as I jumped, and Link fell for what seemed like forever and that musical score kicked in, my mind was blown. This was The Depths. Nintendo wasn’t content with just adding some admittedly small islands in the sky. No, they made an entire underground area the size of the already giant surface map with its own quests, collectibles, and ecosystem. It’s like a prehistoric forest with giant ancient trees and fungus completely different from the surface. To traverse The Depths, you have to find ancient roots called lightroots. This acts as the underground sky towers to fill in the map. Until you find them though, it’s complete darkness. The only thing you’ll see are small blue flames of Poes and the soft red glow of the gloom. Malice that will drain the life from Link and decreasing his hearts until cured.

Tears of the kingdoms' The Depths

There are plenty of games, good games even, that will reuse its maps in some way. Spider-Man: Miles Morales is a fully reused map, GTA: San Andreas lets you revisit Liberty City, Saints Row 3 and 4, etc. These are good to great games, but Tears of the Kingdom not only gives you a refreshed map, but The Depths which is the same size as the surface PLUS the sky islands. (Slaps the hood of the Switch) This baby is getting you over twice the map as the original without it feeling over bloated. Not every game needs a huge map; in fact, it can actually worsen a game. A common complaint about Assassin’s Creed Valhalla is just how bloated its map was and how filled it was with busy work and collectibles. Tears of the Kingdom side quest feel like they all have a purpose of fleshing out the world. Not all but most, side-eyeing those Korok seeds… But 98% serves some purpose other than just giving you busy work, and that’s the trap a lot of games fall into.

Can We Build It? Yes, We Can!

Nintendo really did listen to a lot of the feedback for Breath of the Wild and applied it beautifully in Tears of the Kingdom. A divisive mechanic from the first came was the weapon degradation. It seemed like every other fight Link got into would cause the weapons to shatter. Nintendo had an interesting solution by incorporating it into the story and giving you the ability to upgrade and make your own weapons. Put a Keese eye on an arrow and it becomes a homing arrow. Add a Lizalfos horn to a rusted sword and you upped its damage power tenfold. It’s crazy the amount a variety Nintendo was able to come up with. And they still added more to the creative sandbox. With the Zonai artifacts, you can make almost anything your mind can conceive. A quick search will show you the utterly insane concepts some players were able to come up with. Put a rocket on your shield to fly up in the sky or make a Sentai-style battle robot. It’s pretty much only limited by your imagination and ingenuity.

Tears of the Kingdom engineering machines

Take to the Sky

Developers can use The Legend of Zelda: Tears of the Kingdom as the blueprint for nailing a sequel game. It started with a masterpiece of a game and somehow found a way to top itself. The gameplay is fun, the environments are beautiful, and the story is captivating. I didn’t talk much about the story – the return of Ganondorf proper, the first king and queen of Hyrule, the Seven Sages – because it’s best experienced for yourself. It’s not an exaggeration to say that this game has early Game of the Year considerations. So go out, buy this game, and experience it for yourself. Because if you don’t, you’re missing out on one of the best games in years.

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The post A Masterclass in Sequels – ‘The Legend of Zelda: Tears of the Kingdom’ appeared first on Black Nerd Problems.

June 14, 2023

A Masterclass in Sequels – ‘The Legend of Zelda: Tears of the Kingdom’

https://blacknerdproblems.com/the-legend-of-zelda-tears-of-the-kingdom/

Unless you’ve been living under a rock, you know The Legend of Zelda: Breath of the Wild was one of the biggest games of 2017. Not only did it sell like gangbusters, but its influence on the gaming landscape cannot be understated. So when the direct sequel to BotW was announced, the needle on the collective gamer hype meter flew right off. Yet, there were some naysayers out there. “A sequel? Like Final Fantasy, Zelda sequels aren’t good.” “It’s the same map, Nintendo’s scamming us.” “Just adding a sky map is lazy.” Oh, my sweet summer child. You don’t know just how mistaken you are. The Legend of Zelda: Tears of the Kingdom is not only an amazing game on its own, but it is also a masterclass in how to properly make a sequel.

Tears of the Kingdom: A Truly Lived-In World

While there were some doubters, many of us knew Nintendo could be trusted. Sequels aren’t new to the Zelda franchise from The Legend of Zelda II to Majora’s Mask and quite a few others. Majora’s Mask was actually my first Zelda game that got me into the franchise. Something it and Tears of the Kingdom have in common is that they work perfectly fine as standalone titles. You don’t have to play the originals if you want to just jump into it, but you get so much more if you have. Tears of the Kingdom‘s world is just so alive and lived in. With Breath of the Wild, the world had many mysteries as to the history of the world, and you, as Link who was sleeping for a hundred years and is surely not a historian, just didn’t know. The people around might have vague ideas, but many times it was just an unknown. And those mysteries get fleshed out here in satisfying ways. And that’s how you reuse assets. Plant seeds in the first game for the payoff in the second. Other games stumble at this, but the Zelda team has always known how to implement this.

I think of something like Far Cry New Dawn, a direct sequel to Far Cry 5 that also uses the same world and a lot of the same assets while adding new mechanics and story. Far Cry 5 was a positively received game, and players were looking forward to it and jumping back into this world, especially to see the fallout of its bonkers canonical ending. But what did it actually add to entice players to come back? Actually, not that much. Yes, it looks nice, the story is less up it’s own ass, but at the end of the day, it was boring and a lot of game sequels fall into this trap. Yes, in the past when we had good games we wanted more of the same, more of that. But games have evolved, and we don’t just want more, we want better. Zelda makes sure to give you better. It updates the surface environments to show how time has passed, it tweaks the game mechanics that make it almost entirely new, and the story is more interesting and fuller than its previous iterations.

This also expands to the characters of Tears of the Kingdom. The familiar faces you will rediscover have grown and developed which really comes through in the story. They have their different challenges and wants and you, just as in the first game, can decide how much you want to invest in it. If you want, you can (mostly) B line it straight to the final boss just like the first game. But the many secondary and side quest flesh out a lot of the world lore, and it’s worth the effort. Especially learning the history of this Hyrule (timeline be damned). I’m not going to lie; I enjoyed Nintendo’s middle finger to the Zelda timeline many of us obsess over. Maybe a bit deserved, but the approach here is a straight up chef’s kiss. And it’s not just the story that Nintendo nailed, but they nail the locations and map as well. I SpongeBob meme anyone saying, “LaMe SkY iSlaNdS iS a LaZy AdDiTiOn.” Y’all literally have no clue what you’re talking about. Don’t just look up, look down.

As Above, So Below

After the first trailer, my hype meter was already maxed out. So I began to stay away from further trailers and promotional releases. So I didn’t know, I had no idea… The moment a quest led me to jump into a giant hole I thought it would put me in a cave or something. But as I jumped, and Link fell for what seemed like forever and that musical score kicked in, my mind was blown. This was The Depths. Nintendo wasn’t content with just adding some admittedly small islands in the sky. No, they made an entire underground area the size of the already giant surface map with its own quests, collectibles, and ecosystem. It’s like a prehistoric forest with giant ancient trees and fungus completely different from the surface. To traverse The Depths, you have to find ancient roots called lightroots. This acts as the underground sky towers to fill in the map. Until you find them though, it’s complete darkness. The only thing you’ll see are small blue flames of Poes and the soft red glow of the gloom. Malice that will drain the life from Link and decreasing his hearts until cured.

Tears of the kingdoms' The Depths

There are plenty of games, good games even, that will reuse its maps in some way. Spider-Man: Miles Morales is a fully reused map, GTA: San Andreas lets you revisit Liberty City, Saints Row 3 and 4, etc. These are good to great games, but Tears of the Kingdom not only gives you a refreshed map, but The Depths which is the same size as the surface PLUS the sky islands. (Slaps the hood of the Switch) This baby is getting you over twice the map as the original without it feeling over bloated. Not every game needs a huge map; in fact, it can actually worsen a game. A common complaint about Assassin’s Creed Valhalla is just how bloated its map was and how filled it was with busy work and collectibles. Tears of the Kingdom side quest feel like they all have a purpose of fleshing out the world. Not all but most, side-eyeing those Korok seeds… But 98% serves some purpose other than just giving you busy work, and that’s the trap a lot of games fall into.

Can We Build It? Yes, We Can!

Nintendo really did listen to a lot of the feedback for Breath of the Wild and applied it beautifully in Tears of the Kingdom. A divisive mechanic from the first came was the weapon degradation. It seemed like every other fight Link got into would cause the weapons to shatter. Nintendo had an interesting solution by incorporating it into the story and giving you the ability to upgrade and make your own weapons. Put a Keese eye on an arrow and it becomes a homing arrow. Add a Lizalfos horn to a rusted sword and you upped its damage power tenfold. It’s crazy the amount a variety Nintendo was able to come up with. And they still added more to the creative sandbox. With the Zonai artifacts, you can make almost anything your mind can conceive. A quick search will show you the utterly insane concepts some players were able to come up with. Put a rocket on your shield to fly up in the sky or make a Sentai-style battle robot. It’s pretty much only limited by your imagination and ingenuity.

Tears of the Kingdom engineering machines

Take to the Sky

Developers can use The Legend of Zelda: Tears of the Kingdom as the blueprint for nailing a sequel game. It started with a masterpiece of a game and somehow found a way to top itself. The gameplay is fun, the environments are beautiful, and the story is captivating. I didn’t talk much about the story – the return of Ganondorf proper, the first king and queen of Hyrule, the Seven Sages – because it’s best experienced for yourself. It’s not an exaggeration to say that this game has early Game of the Year considerations. So go out, buy this game, and experience it for yourself. Because if you don’t, you’re missing out on one of the best games in years.

Want to get Black Nerd Problems updates sent directly to you? Sign up here! Follow us on Twitter, Facebook, YouTube, and Instagram!

The post A Masterclass in Sequels – ‘The Legend of Zelda: Tears of the Kingdom’ appeared first on Black Nerd Problems.


June 13, 2023

Live-Action Sports Anime By Any Other Name

https://blacknerdproblems.com/live-action-sports-anime-by-any-other-name/

Hear me out. I am fully aware that is a gross misuse of language to call an original live-action television series or movie a “live-action sports anime,” but I also firmly believe that sport anime at this point in common parlance has transcended being anime about sports. Instead, it is more indicative of bombastic, larger than life energy that serves as an introduction to the activity: a protagonist honing their skills in their activity with the power of friendship, mix in a tournament set back arc, and finish with a triumphant main theme track over the final match at NATIONALS. 

Sports anime is what got me invested in the Cartoon Network/Adult Swim block, largely because I was utterly captivated by the original Prince of Tennis and the utter insanity that came with it. I watched the prodigy, Ryoma Echizan, landing tennis balls perfectly in the corner of the field so there was no dispute about if it was an out, snake shots, data tennis, middle schoolers built like thirty years old. I love sports anime. I love the whole pursuit of Haikyu and Yowamushi Pedal. I love the realistic detailed struggle of Ao Ashi and Dance Dance Danseur.

I love the “basically a shonen” Blue Lock and the heart wrenching “what if sports anime also prominently featured emotional trauma of various Japanese cultural fears” Stars Align. I’ve done the basketballs, the football, the sumos, the kabaddi (yes, that’s actually a real sport). I’ve watched both badminton animes that for some reason exist. I’ve watched an archery one. And despite the differing subgenres, tones, and sports, they all feature the same core elements.

  1. Sports anime act as an introduction to the sport. One of the main features of a sports anime is that it takes the time to explain the rules and strategies so that no prior knowledge of the sport is required.
  2. Sports anime feature a protagonist working their way through their own workups, whether it is an inner struggle they must shed or a just learning the fundamentals of the sport after being drafted, or as is often the case both.
  3. Sports anime follow the structure that after gaining some confidence, the protagonist is just utterly defeated by a combination of a better opponent or their own hubris.
  4. Following that, the protagonist works to overcome these issues and returns triumphantly to the last major tournament of the season to prove that they are still a contender.
  5. Crucially, the acts of athleticism and intellect are demonstrated in truly dramatic ways and are the primary focus of the narrative.

I’ve basically laid the standard template of every sports story in existence, but I think the last item on the list is what distinguishes the regular ole sports drama from the live-action anime. Before we get to my list of prime examples of live-action anime, we’re gonna go through some examples of just plain old sports drama.

Friday Night Lights? Sports drama. While football was at the center of the story, the main driving elements had less to do with the sport itself and more about the sport’s insular importance to the well-being of the town, and it doesn’t make an effort to fully elaborate on the sport with the same pedagogy of a sports anime. All-American and All-American: Homecoming? Same deal. They prominently feature sports, but a nontrivial amount of the narrative hinges on interpersonal drama and sociopolitical commentary, and there are several stretches where their respective sports factor into it.

The vast majority of the Rocky and Creed franchise? Straight drama. While they follow a similar arc, a lot of the moments are much more grounded. Although when we transition, there are two notable ones that I will talk about here. Same with Rudy, Remember the Titans, and Coach Carter.

Strangely enough, Cobra Kai exists right at the precipice of this distinction; however, given that karate at some point stops being used for sports and starts being used for all-out brawls in a wide variety of set pieces disqualifies it. Although, there is also an argument that the Karate Kid movies do follow this paradigm.

And without further ado, the five live-action sports anime I’d like to add to the taxonomy. 

Spoilers, obviously.

Ted Lasso

There was a version of this list that didn’t have Ted Lasso on this side of the live-action sports anime. That version vanished once Captain Isaac kicked a soccer ball so hard that it made a comical burn hole through the net. That’s some classic anime bull-$#!% right there. Ted Lasso’s certainly unique is that the protagonist is a coach unfamiliar with the sport, but all the other elements are alive and well.

Throughout each season, the fundamentals of soccer… sorry, football are relayed to the audience through Ted Lasso’s eyes, while also exploring a wide variety of interpersonal relationships, always culminating in a big game with even bigger stakes. Whether it’s the first season’s arc of understanding basic soccer, the second season delving into traditional strategies, or the third opining about the nature of Total Soccer, the larger-than-life messaging and matches stand a cut above the rest. Plus, one of the recurring refrains of the show pairs well with another actual anime.

BELIEVE IT.

Sanctuary

There is a sumo anime called Hinomaru Sumo that I watched it on the recommendation of my co-host. It’s a good anime that explains how sumo works on a high school level.

Hinomaruzumou (Hinomaru Sumo) - MyAnimeList.net

Sanctuary is what I would argue is the live-action big brother anime that I watched because it showed up on my Netflix feed. Its focus is on sumo on a professional level. It is a much darker series, but it is one that takes great care in exploring the ritual, culture, practice, and reality of the sport.

Sanctuary' Netflix Review: Stream It Or Skip It?

Our protagonist starts out as a delinquent riding on his laurels and natural athleticism. He eventually learns to respect the sport and becomes an actual sumo by the end of the first season. With its heavy stylization and niche secondary character learning about the sport from an outsider perspective, it is my second example.

Queen’s Gambit

I know what you’re going to say: Chess isn’t a sport. To which I say, it doesn’t matter if it’s not a physical activity. The way Queen’s Gambit is constructed it is entirely a sport anime. The rag to riches story. The untimely set back. The chess training montages and corroborating research with formal rivals turned best friends. The epic finale match where our protagonist pushes through the offer of a draw-to-draw proverbial blood and the win.

The fact that there is a freakin’ board game that tries to capture anime levels of precognition of planning is indicative enough that Netflix knew the energy they were generating.

Creed III/Rocky IV

When it comes to Creed III, I’m not actually going to argue why it should be considered a live action anime. Michael B. Jordan already admitted to basing the fight choreography off several famous anime shots, and you can go watch the final fight yourself at this point.

That being said, I’d be remiss not to mention the ur-Example, the predecessor to all of these: Rocky IV. Rocky IV gets elevated into this live-action sports anime list largely because it takes all of the regular sport drama and then decides to amp the ridiculousness of the entire situation by having Rocky fight the literal embodiment of communism to essentially end the Cold War. That’s not your run of the mill sports stakes. That’s something that could only exist in a heightened reality.

The Defense Rests

Please leave any of your favorite live-action anime in the comments below.

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The post Live-Action Sports Anime By Any Other Name appeared first on Black Nerd Problems.


June 13, 2023

New Poster Art and Trailer for ‘They Cloned Tyrone’

https://blackgirlnerds.com/new-poster-art-and-trailer-for-they-cloned-tyrone/

A series of eerie events thrusts an unlikely trio (Boyega, Foxx and Parris) onto the trail of a nefarious government conspiracy in this pulpy mystery caper.

The film stars: John Boyega, Teyonah Parris, David Alan Grier, J. Alphonse Nicholson, Tamberla Perry, Eric Robinson Jr. with Kiefer Sutherland and Jamie Foxx

Directed by Juel Taylor

Along with producers: Charles D. King, Stephen “Dr.” Love, Tony Rettenmaier, Juel Taylor, Jamie Foxx and Datari Turner.

They Cloned Tyrone launches Friday, July 21, 2023 on Netflix.


June 13, 2023

Harrison Ford and the Cast Complete Indy’s Arc in ‘Indiana Jones and the Dial of Destiny’

https://blackgirlnerds.com/harrison-ford-and-the-cast-complete-indys-arc-in-indiana-jones-and-the-dial-of-destiny/

BGN interviews the cast of the Walt Disney Studios film Indiana Jones and the Dial of Destiny.

Featured in the interviews are: James Mangold, Harrison Ford, Phoebe Waller-Bridge, Ethann Isadore, Mads Mikkelsen, Boyd Holbrook and Shaunette Renee Wilson.

Daredevil archaeologist Indiana Jones races against time to retrieve a legendary dial that can change the course of history. Accompanied by his goddaughter, he soon finds himself squaring off against Jürgen Voller, a former Nazi who works for NASA.

Interviewer: Stacey Yvonne

Video Editor: Jamie Broadnax

Indiana Jones and the Dial of Destiny arrives in theaters June 30th.


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