deerstalker

https://blacknerdproblems.com/the-other-kind-of-environmental-storytelling/

When we talk about environmental storytelling, it’s typically within the context of video game design. It’s the collection of details in a set piece that lets you know what happened there. Tally marks left in a prisoner’s cell, a giant footprint of an unknown behemoth in the clearing of a field, downed power lines in a city, a single beam of light from the surface illuminating a single spot in an underwater grotto. These details are intentionally placed and are there, not to necessarily provide a specific narrative, but rather the implication of one. It creates a living world, that this place existed before and that it will persist after you.

However, sometimes environmental storytelling takes on a different meaning. Sometimes the setting isn’t just a place where things happen, but an active participant in the storytelling. There’s a common screenwriter joke about the “city being a character in and of itself,” but honestly, it’s not that much of a joke to begin with. One of my favorite panels in comics is from Neil Gaiman’s The Sandman, Vol. 8: World’s End.

“So, if a city has a personality, maybe it also has a soul. Maybe it dreams.”

I started thinking about this “other” kind of environmental storytelling after watching Dune: Part 2, specifically after thinking about Paul’s siege on Shaddam’s forces in the final act (sorry for spoiling the third major adaptation of a movie based on a book that came out almost sixty years ago). With the help of the Freman, Paul was able to utilize the climate of Arrakis to completely decimate his foes. With its inhospitable desert conditions, the prized commodity of spice, and iconic sandworms, Arrakis is not only a setting, but a nexus point for intergalactic politics and an almost active participant in its own future. As the sandstorm rages against aberrant technologies, as the Freman ride sandworms to swallow legions of an empire in a moment, it’s hard not to see Arrakis as just a place. And it’s certainly not the only example in media.

One of the best shows you may or may not have watched last year was MAX’s Scavengers Reign, a gloriously animated series that I best described as Returnal meets Annihilation. The basic gist of it is that a space crew gets stranded on a truly alien planet where everything is seemingly living and merely being in that place changes you. Throughout the season, Vesta felt alien in a way that shook me to my core. The ecosystem was nigh inhospitable to the naturally occurring flora and fauna and the humans that crash landed into the planet managed to quickly change the calculus of the realm within days. And while there were individual entities that could be identified as “characters” in the traditional sense, Vesta itself felt similar to Arrakis. And given that almost every particle of planet could induce life and high intelligence, it’s not that far off to claim that the world as a whole was alive and had its own motives for some of the actions its avatars undertook.

And at this point, I could probably talk about James Cameron’s Avatar and how Pandora also fits this bill, but I am instead going to opt into pivoting into talking about the living world in video games. And appropriately, I’m going to go back to the two main examples that I used when talking about the traditional environmental storytelling of a real place.

Horizon Zero Dawn is probably the poster child for a world that consciously influences the place largely because (spoilers for a seven year old game) the entire world is the byproduct of the conflict of two artificial intelligences GAIA and HADES desperately trying to exert their influence onto the world resulting in roaming robotic lifeforms and combative terraforming. And yes, the AI entities could very much be considered individual characters rather than living worlds, but the fact remains that by far they are part of the environmental hazards, forces of nature that just so happen to be able to explain the rationale of their process. 

Finally, we’ll do a quick round discussing the handful of examples in Destiny 2, between the Realms of the Nine as seen in Prophecy, Savathun’s Throne World, and the upcoming Pale Heart of the Traveler. These are worlds shaped by their creators meant to provide insight into their existence. Whether it’s the dark matter dust constructs the Nine use to test us, the hidden secrets of Savathun preserved even in death, and the clashing ideologies of the Traveler and the Witness, these environments react. These environments revolt. These are not merely settings, but something much more grandiose in nature.

And not every story and medium is going to lend itself to such interpretation. Sometimes the setting will just be a setting, a place where action happens. But we can look back at a storied practice going back to Jean-Paul Sartre’s No Exit, where Hell is a single room prison. A locked room whose only purpose is to keep three people in constant contact with each other, no rest, no relaxation. A world that has no lines of dialog but is undeniably more than just a set piece.

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The post The Other Kind of Environmental Storytelling appeared first on Black Nerd Problems.

May 9, 2024

The Other Kind of Environmental Storytelling

https://blacknerdproblems.com/the-other-kind-of-environmental-storytelling/

When we talk about environmental storytelling, it’s typically within the context of video game design. It’s the collection of details in a set piece that lets you know what happened there. Tally marks left in a prisoner’s cell, a giant footprint of an unknown behemoth in the clearing of a field, downed power lines in a city, a single beam of light from the surface illuminating a single spot in an underwater grotto. These details are intentionally placed and are there, not to necessarily provide a specific narrative, but rather the implication of one. It creates a living world, that this place existed before and that it will persist after you.

However, sometimes environmental storytelling takes on a different meaning. Sometimes the setting isn’t just a place where things happen, but an active participant in the storytelling. There’s a common screenwriter joke about the “city being a character in and of itself,” but honestly, it’s not that much of a joke to begin with. One of my favorite panels in comics is from Neil Gaiman’s The Sandman, Vol. 8: World’s End.

“So, if a city has a personality, maybe it also has a soul. Maybe it dreams.”

I started thinking about this “other” kind of environmental storytelling after watching Dune: Part 2, specifically after thinking about Paul’s siege on Shaddam’s forces in the final act (sorry for spoiling the third major adaptation of a movie based on a book that came out almost sixty years ago). With the help of the Freman, Paul was able to utilize the climate of Arrakis to completely decimate his foes. With its inhospitable desert conditions, the prized commodity of spice, and iconic sandworms, Arrakis is not only a setting, but a nexus point for intergalactic politics and an almost active participant in its own future. As the sandstorm rages against aberrant technologies, as the Freman ride sandworms to swallow legions of an empire in a moment, it’s hard not to see Arrakis as just a place. And it’s certainly not the only example in media.

One of the best shows you may or may not have watched last year was MAX’s Scavengers Reign, a gloriously animated series that I best described as Returnal meets Annihilation. The basic gist of it is that a space crew gets stranded on a truly alien planet where everything is seemingly living and merely being in that place changes you. Throughout the season, Vesta felt alien in a way that shook me to my core. The ecosystem was nigh inhospitable to the naturally occurring flora and fauna and the humans that crash landed into the planet managed to quickly change the calculus of the realm within days. And while there were individual entities that could be identified as “characters” in the traditional sense, Vesta itself felt similar to Arrakis. And given that almost every particle of planet could induce life and high intelligence, it’s not that far off to claim that the world as a whole was alive and had its own motives for some of the actions its avatars undertook.

And at this point, I could probably talk about James Cameron’s Avatar and how Pandora also fits this bill, but I am instead going to opt into pivoting into talking about the living world in video games. And appropriately, I’m going to go back to the two main examples that I used when talking about the traditional environmental storytelling of a real place.

Horizon Zero Dawn is probably the poster child for a world that consciously influences the place largely because (spoilers for a seven year old game) the entire world is the byproduct of the conflict of two artificial intelligences GAIA and HADES desperately trying to exert their influence onto the world resulting in roaming robotic lifeforms and combative terraforming. And yes, the AI entities could very much be considered individual characters rather than living worlds, but the fact remains that by far they are part of the environmental hazards, forces of nature that just so happen to be able to explain the rationale of their process. 

Finally, we’ll do a quick round discussing the handful of examples in Destiny 2, between the Realms of the Nine as seen in Prophecy, Savathun’s Throne World, and the upcoming Pale Heart of the Traveler. These are worlds shaped by their creators meant to provide insight into their existence. Whether it’s the dark matter dust constructs the Nine use to test us, the hidden secrets of Savathun preserved even in death, and the clashing ideologies of the Traveler and the Witness, these environments react. These environments revolt. These are not merely settings, but something much more grandiose in nature.

And not every story and medium is going to lend itself to such interpretation. Sometimes the setting will just be a setting, a place where action happens. But we can look back at a storied practice going back to Jean-Paul Sartre’s No Exit, where Hell is a single room prison. A locked room whose only purpose is to keep three people in constant contact with each other, no rest, no relaxation. A world that has no lines of dialog but is undeniably more than just a set piece.

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The post The Other Kind of Environmental Storytelling appeared first on Black Nerd Problems.


May 9, 2024

Where To Buy Mules By Black Designers

https://www.essence.com/fashion/where-to-buy-mules-by-black-designers/

Mules Are In: Here's The Black-Owned Brands Worth Buying Blackstock & Weber By Julian Randall ·Updated May 9, 2024

Something about a mule makes it a more exciting buy than any other shoe. Is it the ability to comfortably wear one that isn’t only meant to protect? Does it still have the leisurely feel of something that was once only worn indoors? Or is it the eroticism that comes with one part of the foot being revealed and the rest concealed?

Indeed, part of it is the anatomy of the shoe–often having no quarters and only a vamp–which provides breathability to the heel on a warm summer day or a breeze against the ankles in spring. Although you’ll find a fair share of >footwear.  

But the beauty of the mule is that it was always truly genderless, as anthropologist Margo DeMello notes in her 2009 book Feet and Footwear: A Cultural Encyclopedia.

It has its roots in the Middle East as more of a slipper. And from prehistory onward, men and women across the globe have worn some version of it. Flat, high-heeled, patterned, plain, soft and supple, charmingly crafty, some covering the entire foot. More than anything, to echo DeMello, the mule remains sexy. Perhaps we can attribute this to the shoe being a near staple in our spring-summer wardrobes and one of fashion’s footwear obsessions. There’s even an Instagram account, @muleboyz with an accompanying podcast, The Muler Report, dedicated to mules.

Black designers are of course putting their own spin on them. That is to say, they’re making the most interesting ones on the market. Odds are you’re probably trying to figure out your footwear situation for the season. 

Keep reading to find the right mules to put in your daily rotation.

The Penny Mule Where To Buy Mules By Black DesignersBlackstock & Weber

It’s no secret Martine Rose is making some of the coolest clothes right now. Her shoes are no different. These sleek, punkish, square-toed beauties in black have the cultural cache to get you noticed on the trendiest streets of New York and London while pairing neatly with wide-leg pants. Fashion editor Shelton Boyd-Griffith can be seen wearing his on any given day during New York Fashion Week.

Footwear brand Blackstock & Weber also makes a stylish penny mule, which you can get in a leopard print or berry color. I’d play them up with other prints and bold hues for maximal effect. (They also come in onyx, chocolate, honey, bovine, croc-embossed, and with a horse bit–get on the mailing list). Equal parts classic and quirky, these double leather-soled slip-ons are sure to last, as Chris Echevarria, the brand’s founder, designs all his shoes with longevity in mind.

Go Artisanal Where To Buy Mules By Black DesignersShekudo

A lot of Black-owned footwear brands have an artisanal component to them, but these designers take it to the next level. Starting with Shekudo, whose fourteen artisans are crafting heritage-packed shoes with raw materials from across the African continent. 

The Lagos-based label describes their shoes as “wearable art.” And their new Kehinde mule lives up to it; leather-lined with a hand-printed Adire upper. That’s textile art and sophistication in footwear form! The brand is also right to suggest toning them down with neutrals. Or rather, letting them be the entire outfit, which they would.  

Brother Vellies is best known for their Greg Shoe, the black and brown hair on cow ones in particular (women can get them in pink). I still want a pair. But I was thrilled to see that they now make them in a midnight color in suede. Who knew that something as quotidian and utilitarian as a clog could be this elegant? It’s a quality designer Aurora James achieves with such considered, exquisite grace.

I mentioned wearing mules with socks and these are just the ones to wear them with. I, for one, could sport them with any of my lavender, apple green, electric blue, or salmon pink socks and feel at ease. This is the kind of shoe that looks great with a pair of Bermuda shorts and the best cotton oversized button-up you can get your hands on. Maybe even with a skirt, for which Russell Westbrook makes the most compelling case.

Where To Buy Mules By Black DesignersArmando Cabral

If any designer understands the unique and interior pleasure of the mule, it is Armando Cabral. His Quebo Zip-Pouch Slippers, made by Italian artisans, come in deerskin leather for optimal softness. Cabral notes them as his “personal travel go-to.” And as the slipper’s name suggests, it even comes with a matching pouch that zips up. The mustard ones are unlike anything else on the market, as are the “milk.” But what I most appreciate about Cabral’s take on the shoe is that it reminds me of its roots as a leisurely thing. That I can be at the airport, wandering some European city, or, indeed, at home, and feel at ease.  

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The post Where To Buy Mules By Black Designers appeared first on Essence.


May 9, 2024

Mondo’s Sr Creative Director on a New Product Line Coming Soon and Embracing Fan Input

https://nerdist.com/article/mondo-senior-creative-director-interview-talks-new-product-line-fan-centric-work/

For a long time, Mondo has been the go-to for fans who love to celebrate their favorite properties with literal works of art. But as Mondo continues to change and evolve, bringing to the table posters, figures, soundtracks, and more, it’s heartening to know that fans and their desires are still at the center of the company’s core.

Mondo Godzilla Minus One Poster
Mondo

At C2E2 in Chicago, Nerdist was delighted to speak with Peter Santa Maria, Senior Creative Director of Collectibles at Mondo, about what goes into creating a Mondo collectible, how fans shape the ultimate designs of Mondo’s works, what’s on the horizon for the brand, and more. Santa Maria was even able to tease a whole new kind of Mondo collectible on the horizon, citing something the brand has never done before. We can’t wait to find out what that is, but in the meantime, take a deep dive into the world of Mondo with us.

Nerdist: Mondo is known for its incredible creations and high-quality designs. Can you talk a little bit about how you decide what to make into a collectible and how you decide what it should look like?

Santa Maria: Yeah, across the board, whether it’s our soundtrack, posters, or collectible figures, we always start from, “Are we a fan of this internally?” So whoever is working at the company and is a fan is going to steer the product.

We don’t make something that we’re not likely to buy ourselves as a fan, right? So we have our favorite properties that we love to hit on, like Godzilla and Masters of the Universe; of course, we love Marvel and DC, but we also recently put out some Scott Pilgrim collectibles.

Mondo Masters of the Universe He-Man
Mondo

We love that. But the idea is if you’re going to work with a franchise that’s very big, very well-known, and has products out there, what do we bring to the table? So it’s curation. It’s finding the right artist out there and then matching them up with the right movie, show, whatever it is, so that it’s like a new synthesis that happens. People are like, “Wow, I’m excited because I never thought I would see so-and-so designed in that style.”

So, that’s really what I mean. Are we getting excited about the idea of it? Are we excited for so-and-so doing such-and-such project? If we are then that means the fans for sure are going to be.

Nerdist: Yeah, I was looking at the latest set, and I saw the Beavis and Butt-Head poster, which I thought was super interesting. So I think it’s really cool that you kind of follow your fannish desires and not necessarily just go by what movie is coming out.

Santa Maria: No, no, and there are a lot of times where we will turn something down that’s a big thing because we don’t have a personal connection or we don’t know what we would bring there.

So if it doesn’t talk to us, we’ll be like, “Not yet, maybe in the future.” But you mentioned Beavis and Butt, we just did that beautiful screenprint of the artist, Kensausage. Probably one of my favorite artist things of all time. He designed a bunch of sketches for us for what that poster could be like and we’re like, “Yeah, they’re all awesome, which one do we pick?” But that strange mutant version of Beavis and Butt together, we felt, we have to have that. It’s a new interpretation, but it feels of the show, of the movie when they have their psychedelic experience or whatever it is.

Mondo's Peter Santa Maria Teases a Whole New Product Line Coming Soon and Embracing Fan Input_2

And now we’re also introducing a bunch of fans to Kensausage. And then you can place the poster back to the artist and their other artwork and it creates a brand new audience for that art, which is the best part of what we do.

Nerdist: So really, at any time, Mondo might decide to create something new for an older property? (Nerdist personally pitched more Hannibal posters.)

Santa Maria: Yeah, if we have the license, and we feel like there’s excitement about it, or we think, “We wouldn’t normally do this, but this looks awesome we should probably,” then yes.

You never know; you might see us design like a big robo-mechanized Hannibal that looks like it’s a figure that came out of Japan in the ’60s. Right? No one else would make that. That’s the idea.

Mondo Hannibal Poster
Mondo

Nerdist: I would be so into that. And I think that’s really great because so often, if you’re a new fan to an older franchise you won’t get the opportunity to experience new merchandise, so it’s cool that’s where Mondo can step in.

Santa Maria: Exactly, 100%.

Nerdist: How much does fan input influence your decision-making?

Santa Maria: We’re always listening to the fans in terms of, there are comments sometimes it’ll be about, “Hey, I love this line so much, please don’t forget to include such and such character because he always or she always gets overlooked.” Or, “I love the franchise. I love that you’re doing it on this scale, but why don’t you guys do it in soft line or whatever it is?” So we’re always listening to that, and that’s how we get better. We’re not going to be able to do this without fans and the fan’s excitement. So we do what we think is awesome, we put it out there, fans respond and go, “Great idea, or hold on we’re almost there,” and then we work on that.

Nerdist: Do you have an example of that kind of interaction?

Santa Maria: Yeah, Masters of the Universe, specifically. I can’t reveal anything, but there are certain characters that we know from other lines that don’t get put out as figures very often. In the Facebook group, people mentioned it, and I’ve seen it in the YouTube comments, and so we go internally, “You guys, we have to do this.”

And when people see it, they’re going to flip.

Nerdist: That ties into my next question: Are there any upcoming releases that your fans can get really excited about?

Santa Maria: Yes, there are some big surprises that are going to be mentioned tomorrow in our panel. And then at Comic-Con, we have our brand new Scareglow from Masters of the Universe 1/6 and Scaremare, our original. We designed a character for Masters of the Universe that Mattel allowed us to do, and we’re debuting it at that show, and it’s going to be super, super exciting. Of course, Scott Pilgrim is coming out. Our Teenage Mutant Ninja Turtle vinyl figures are releasing. We’re trying to hit every fandom we can with something new, refreshing, that feels worthy of your shelf space.

Nerdist: Mondo is pretty well-known for its posters and, as you mentioned, figures, vinyls, and more. Is there another sort of arm or kind of collectible that you imagine putting out in the future or thinking about?

Santa Maria: I mean, yeah, we are working really hard on our posters, our screen prints, to figure out what hasn’t been done yet, what interpretations haven’t been done yet. We love going back to visit the universal monsters. We love going back to visit that.

But we’re exploring anime now in a bigger way and how anime gets reinterpreted when the fans already love the style of anime. But can we challenge those aesthetics and make something new and interesting? That’s a big one for us.

Also, our soundtracks, we continue to want to really engineer exciting designs for the packaging, so that people have that whole experience when they’re opening them up, listening to the music, but also going through the album. You can expect some great stuff.

Mondo The Lord of the Rings The Rings of Power limited edition expanded box set
Mondo

Nerdist: But in addition to that could we see any new types of Mondo projects in addition to collectibles, figures, and soundtracks?

Santa Maria: Yes, there is a… Let’s see, I have to say this without spoiling. There is a new product line coming that will be announced in the next couple of months from Mondo. We’ve never done it before. I think people, especially people who love to do unboxings on YouTube and watch those, they’re going to love this one.

Mondo X-Men Figures Rogue
Mondo

Nerdist: Just to wrap it up, what do you think your most successful release has been? And what is your personal favorite?

Santa Maria: Well, I’m biased to the figures that I personally designed, like the Creature from the Black Lagoon, Godzilla, and Mechagodzilla. But in terms of the most successful releases this year, I mean, we had a huge success with Rogue from our X-Men 1/6 animated line. We had a huge success with Scareglow, our soft vinyl figure from our Masters of the Universe line.

We also had a Godzilla: Minus One poster that worked well for us. That was huge. So you never know. You can kind of get a sense of what it’s going to be, but you never know. You always just have to see where the fans are and what they direct to you.

The post Mondo’s Sr Creative Director on a New Product Line Coming Soon and Embracing Fan Input appeared first on Nerdist.


May 8, 2024

The Ultimate Black-Owned Gift Guide With Mother’s Day In Mind

https://www.blackenterprise.com/ultimate-black-owned-gift-guide-mothers-day/

This year, BLACK ENTERPRISE is celebrating mothers and supporting Black-owned brands. Mother’s Day is right around the corner, leaving little time to spare to land a gift she will actually like.

No matter what your Black mom enjoys, from candles to cocktails or nothing of the sort, BE knows businesses you can choose from to get mom the perfect gift. Black-owned jewelers and tea purveyors provide selections that will make Mom proud, including home goods and celebrity apparel that may align with her style. Perhaps you could become the favorite child, at least for the day.

For those still stuck on what to get mom, BE has you covered. Here are seven Black-owned beauty, designers, and spirits brands to purchase for the ultimate Mother’s Day gift.

Bolé Road Textiles

Bolé Road incorporates its owner’s Ethiopian heritage with high-quality fabrics that turn home essentials into heirlooms. From pillow sets to throw blankets, mom can decorate her home knowing these pieces hold a cultural resonance for the Black diaspora. Its website also boasts a gift section that displays colorful pieces to brighten mom’s special day.

54 Thrones

Buttery smooth skin? Who wouldn’t want that!? 54 Thrones has entered the big leagues with Sephora for its rich ingredients derived from Africa. Its nourishing formulas are a blend of 54 countries, inspiring its name. One could also easily gift Oprah’s Favorite Thing, the African Beauty Butter Collection Deluxe Tin, fitting for a Black queen.

House Of Aama

If your mother loves fashion, look no further than House of Aama. The brand is currently on the rise, worn by Black celebrities like Chloe Bailey on magazine covers. The luxury clothing line offers colorful silhouettes and innovative designs that moms can save for a special occasion or a fun night out. Its collaborations also extend to Target and Free People, making it a growing and accessible force in the industry.

Jayida Ché Tea

Jayida Ché, Arabic for “good tea,” is a Black Muslim-woman-owned tea shop based in Atlanta. Its owners specialize in tea blends that promote wellness from within. Its tea subscriptions and bundle sets can also help a mother host the most fabulous tea parties as well. Sipping good tea is Jayide Che’s mantra, and mom is sure to find a flavor that suits her fancy.

Sorel Liquor

Speaking of sips, Sorel is the perfect purchase if your mother is inclined toward cocktail-making. This artisanal liquor blends Moroccan hibiscus, Nigerian ginger, and other flavors from around the world to craft this special bottle. It seeks to reclaim the resources exploited in the spice trade to put an intoxicating spin on the classic Caribbean beverage.

Harlem Candle Co.

Calling all candle-lovers! For expertly crafted candles with innovative scents inspired by the city of its namesake, Harlem Candle Company is here. From a 22K Gold James Baldwin Luxury Candle to its Harlem Heroines bundles, these candles carry a piece of Black history within their wicks. Its Mother’s Day collection also pays tribute to Black motherhood, including its gift box made for moms.

Kua Designs

A Black-owned lifestyle brand that has it all and is socially responsible? Say less. Kua Designs offers a wide range of handmade jewelry, along with handbags and apparel made to embody the African diaspora. Not only will a gift from this Ghanaian brand make mom’s heart sing, but it will also contribute to its Kua Cares initiative, benefitting visually impaired women.

RELATED CONTENT: A Few Ways To Have A Magical Mother’s Day


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